
For those of you just joining us, or who have been with us but are just now getting the itch to work on Inkscape, I thought I'd give some tips for how to get started working in the codebase based on our own experiences.
One of the first things most people wonder is "what should I work on". As you may have already noticed, we generally don't "assign" projects. We figure there's plenty more work to do than people to do it, so you may as well work on something that you're either interested in or that adds something of benefit to you; that's extra motivation to get your own itches scratched.
If you're really stumped though, we keep a detailed roadmap in wiki that you're welcome to browse through to look for ideas of things to work on. Tasks that do not have names beside them are open for anyone to take; if you want to take ownership of a task, just put your name beside it. Feel free to add or reword tasks as needed, although try not to load up the current milestone with tasks that aren't critical for the release. Feel free to work on stuff that is several milestones down the road; there's rarely any problem with getting stuff done sooner than planned. ;-)
We have a process for gaining CVS commit access. The reason is that while it is important that we keep access to the codebase open, we don't want to be crazy and leave it wide open to any random passer-by. The process is that we require that the person make two contributions (patches, documentation, web collateral, etc.) and then make a request to get account access.
In general you won't need CVS commit access in order to start doing development, because you can work from an anonymous checkout and create patches. If you've not done this before, you'll need to learn this skill first (basically see docs for `cvs diff`).
When you first start hacking on Inkscape code, I wouldn't recommend taking an objective of implementing a specific feature, because you will need some time to familiarize yourself with the codebase, and because you won't really know what features are going to be straightforward to implement and which will be highly challenging. Of course, if you have the time and love adventures, this might be fun way to go.
There are four approaches that I've seen people effectively use in getting into the codebase:
1. Write code documentation. Some people who don't mind adding comments to code or writing docs find it useful to just go through code they're interested in working on and writing up what it does. The codebase is in dire need of better docs, so this approach pays dividends well into the future.
2. Fix bugs. Tracing down the cause of reported bugs is an effective way to gain understanding of the codebase in small chunks. Many common bugs can be traced down and fixed in a matter of hours, and often will identify some bit of code in need of refactoring or extension. Note that some of our older bugs are in the system because they're hard to fix, so you'll want to work on the more recent ones.
3. Chip in on a group effort. Occasionally we identify a major refactoring effort (such as when we converted from C to C++), that we encourage lots of people to help on, in the philosophy that many hands makes short work. This work tends to be pretty rote so is not hard for new folks to get involved with; just takes time. We generally have one of these kinds of efforts per release. It usually isn't glamorous work, but in aggregate moves the codebase forward in a major way.
4. Subsystem/module work. Some people want to get their hands in the details quick, so take the approach of developing new code separate from the codebase, to be integrated in later. This generally tends to take a larger time commitment than the other approaches, but can an effective approach in some circumstances. We have a CVS module called 'experimental' that you're welcome to house your work until it's ready for prime time.
Beyond that, you're going to find the documentation for the Inkscape code is pretty scarce. We've worked on bits and pieces but unfortunately the vast majority of the code is undocumented. On the plus side, often you can implement the stuff you care about after learning only a limited portion of the codebase.
I think you'd find Inkscape an enjoyable Open Source project to work on. There's a huge range of interesting and useful skills that can be learned from it, plus the developers are great guys to participate with. The project itself runs smoothly and puts a premium on keeping things friendly and low-stress, so heated arguments are rare. The users have been great to work with and very appreciative of even small new features and fixes. Plus, since Inkscape is so visual in nature, it's very cool to see how your little changes make noticeable improvements to the app overall.
Bryce