17 May
                
                    2008
                
            
            
                17 May
                
                '08
                
            
            
            
        
    
                7:20 p.m.
            
        Well, if you are looking for a basic design for nodepath, then don't worry, there is none. It is basically a collection of editing functions and supporting utilities.
It should not be a problem to C++ifiy context-free functions. Just consider them to be static methods initially. Then gradually convert them to contextual instance methods.
Just an idea..
bob
J.B.C.Engelen@...1578... wrote:
Nodepath is a big beast: almost 5k lines of code :S I am familiar with bits of it, but at the moment have not a clear idea how to convert it to knotholder (or convert knotholder to nodepath-y code).