Tobias Jakobs wrote:
If you're wondering what to do about gradients with multiple stops and stuff like that, if worst comes to worst we could always resort to using the computed values for a lookup using feDisplacementMap.
Can you please post an example image? I'd like to know how it would look like.
No example image yet, but I started a Wiki page on how we could approximate more advanced gradients: http://wiki.inkscape.org/wiki/index.php/Advanced_Gradients
Feel free to comment and/or expand on the ideas there. I'll have a look later to see if I can whip up some more.
There is currently lots of <math> stuff that doesn't look right (because the Wiki doesn't seem to support it). I hope that we can simply enable that for our Wiki. And otherwise I'll take care of that later.