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2007/3/8, bulia byak <buliabyak@...400...>:
On 3/7/07, Bryce Harrington <bryce@...961...> wrote:
If you have any thoughts about GSoC projects, now would be a *great* time to review and add to that page. Students will be looking over it soon.
OK, I added a writeup on my idea:
Inkscape is a 2D drawing tool. However, very often it is used to draw 3D objects. It would be very cool to have more support from the program for doing that, instead of just drawing everything manually. Nothing too fancy - we're not going to compete with Blender; but even simple things can go a long way. What's listed below is just basic
Why not to do complex things using Blender, then just translate a blender file(vertex info) to a SVG 2d view?
Just doing pin-hole math over the vertex you have an image you could see.This could be done really fast, a matter of understanding blender format.There are python code to read it.
Once this is done, add a Z buffer, and order polygons. Put eyesight near polygons in layer 1, farther in 2 and 3.
Paint layer 1 white with 0.5 transparency, and polygon lines black and you have a professional 3D technical design project :-)
This could be very useful both for Inkscape and Blender(remember PDF door), and is far easier.
ideas; feel free to develop upon them or offer something entirely different in your proposal.
Read more at
http://wiki.inkscape.org/wiki/index.php/Googles_Summer_Of_Code_2007#3D_capab...