On Sat, 3 Jun 2006, David Himelright wrote:
a couple of things right off the bat. The launcher application that runs X11 will need to be recompiled as universal. It may actually work in emulation under Rosetta, but it may not, and it'll certainly be slow.
Quite true. This can actually be done now. The launcher itself has no dendencies and is a standard Xcode project. So should eb able to be built as Universal on any Mac.
It's the app in 'src/packaging/ScriptExec'.
I know, I put it there. ;-)
To compile universal binaries, you'll want the most recent version of Apple's developer tools (XCode 2.3), which updates Apple's gcc and libtool and comes with lipo.
Yep, been using that to build the 0.44 prereleases.
Beyond that, I'm willing to help out and field questions about the Mac side of things. I'm pretty much a GTK and Inkscape noob, but I've been porting apps to the Mac from Windows for years.
Thankyou. Much appreciated!
Cheers, Michael