
Juan Vuletich wrote:
I am developing a novel way to do anti aliased 2d graphics that breaks away from pixel coverage and super sampling, while being simpler and providing higher quality. Please take a look at http:www.jvuletich.org , especially at the samples.
This does look interesting, but I would be interested in the actual method used (the mathematics). I've been thinking about solving the seams issue myself as well and would definitely be interested in seeing something that solves it go into Inkscape.
Also, have you taken gamma into account? Below is a link to a site which explains why this important in (re)sampling a picture: http://www.4p8.com/eric.brasseur/gamma.html Inkscape doesn't take it into account btw. (although I guess it could do so for anti-aliasing and resampling bitmaps).
BTW, why is there also a color difference between your images and Inkscape.