Hi Daniel,
Actually, I was hoping to do the lib2geom integration, since I've already worked a lot with it. Which is why I kept the idea blueprint very brief. You can still apply for it of course, just hoping I can steer you towards another project :-) The conversion to lib2geom will touch a lot of places in inkscape's codebase, probably also some more profound things like the internal representation of path data. In short, I do think one would need a fair bit of knowledge of Inkscape's code.
I don't think you need any particular graphics knowledge to join Inkscape (it depends on what you want to do). Also, getting to know a project's codebase is part of GSoC, so in general you don't need that knowledge either.
Maybe there is another project that inspires you?
Regards, Johan
-----Original Message----- From: inkscape-devel-bounces@lists.sourceforge.net [mailto:inkscape-devel-bounces@lists.sourceforge.net] On Behalf Of Daniel Kraft Sent: dinsdag 18 maart 2008 21:58 To: inkscape-devel@lists.sourceforge.net Subject: [Inkscape-devel] GSoC requirements / expectations
Hi,
I'm interested in applying to GSoC for Inkscape this year. While I don't have much experience with graphics on the implementor's side so far, I'm interested in learning about this; thus Inkscape is an interesting project. Mostly the lib2geom-task sounds nice; do you have some more specific information, what would you expect from a student to take it on?
Does programming experience suffice (well, I probably also have some basic understanding of linear algebra and/or other mathematical concepts which might be used there) to get one started, or should I already know something about Inkscape (more than as user) or computer graphics / 2d vector graphics?
Thanks for your help and greetings from Austria, Daniel
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