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On 9/22/07, Tom Lechner <lechner@...1808...> wrote:
The final steps of growing the boundary of the patch so the edges do not introduce transparency, and the blurring is a bit haphazard. My question is this: What is the relationship between "blur radius", the 0..100 blur slider in Inkscape, and SVG's stdDeviation?
from 0.45 relnotes:
The blur value is a percentage, with 100% corresponding to a blurring radius (standard deviation of Gaussian function) of 1/8 of the object's bounding box' perimeter (that is, for a square, a blur of 100% will have the radius equal to half a side, which turns any shape into an amorphous cloud).
I've tried using various static values, but there doesn't seem to be a very satisfactory one.
Of course if you're generating SVG, you need to set this as an abs length with units. The percents are only for the UI.