On 13 June 2016 at 12:19, C R <cajhne@...2179......> wrote:
Clicking and dragging selects every node the circle touches, as if you were painting the selection. The distance is controlled by the bounds of the circle, which is better, since you can control the radius as shown, with the mouse wheel for extra precision.

Olof's selection tool is better for instances where nodes are very close together though (make sure you watch his video):

Both would be awesome to have, but I think Olof is right about the complexity of the paint select tool being hard to impliment vs his very nice, and tidy solution, which may work better for your case anyway. :)

Thank you C R! It needs code guidance, but more importantly discussion/decision on what key to assign to the function (which is Node Tool specific).

I also want it to be "toggle" selection, right now it only "adds" to selection. I don't want Shift to be involved, as the function from a ux perspective then becomes unwieldy, and the whole point of it is to be more nimble/accessible than current method. (Alt+Scroll wheel when mouse is over a node also extends the node selection set without needing to keep Shift down, so this isn't too much of a convention break IMHO).

Keys: I've found Y and F to be "free" so far. However I'd really prefer "C" which associates to "Closest". C switches to Calligraphy tool, which maybe makes sense in general, however ideally I'd expect tools to be able to "override" the "global" shortcuts for specific features.

I don't know if that is possible though?

  

-C
 

On Mon, Jun 13, 2016 at 9:37 AM, Brynn <brynn@...3133...> wrote:
Hi C R,
       From my simple user's perspective, that seems like it should help. But the optional distance setting would need to be closer than Inks Prefs dialog (and not require a restart, like grab sensitivity).
       Between the brush idea and the key stroke idea, it seems like they are very similar.  Either way, it's the area around the mouse pointer where the node is selected.  So it seems like the "brush" select would be more fluid.  But how would it be enabled?  Do you click to grab the node, or does just touching it with the "brush" select it?  This seems very similar to the lasso select which was mentioned earlier in this thread.  If the lasso could be made to work with the Node tool (in all systems), then maybe you could just add the "brush" to it?  (Of course, keeping in mind my non-technical perspective, hah.)
       Thanks for everyone's interest in this  :-)

All best,
brynn
________________________________________________
From: C R
Sent: Monday, June 13, 2016 12:54 AM

To: Brynn
Cc: LucaDC ; inkscape-devel
Subject: Re: [Inkscape-devel] possibly strange question (snap)


See this quick video capture for Blender paint-select feature:
https://www.dropbox.com/s/r38x7q9yjdjggdl/paint_select_blender_demo.mp4?dl=0



As you can, see it's faster and more convenient than anything we've discussed so far. Precision can be changed on the fly.
Their implementation requires you to commit the selection with the Escape button, but I don't think this is necessary.


In short, we could do this, but better.


-C




On Mon, Jun 13, 2016 at 12:47 AM, Brynn <brynn@...3133...> wrote:

That sounds helpful too.  I would have to try it first, before I know if it helps with my particular problem.

It sounds like it essentially makes the pointer bigger?

Isn't that similar to what the Grab Sensitivity does?  While it doesn't affect the  Node tool, I've tried with the Selection tool.  It works great if the objects on the canvas are far enough apart.  But on a crowded canvas, it seems to want to select objects next to the one I want to select.  I guess Inkscape can't read my mind, and know which object I want.

I wonder if it would be the same case with the node pointer?

All best,
brynn

_____________________________________________
From: C R
Sent: Friday, June 10, 2016 1:46 PM
To: Brynn
Cc: LucaDC ; inkscape-devel

Subject: Re: [Inkscape-devel] possibly strange question (snap)


Blender has a nice solution to the problem of clicking/selecting small nodes.


If you press "c" it turns the mouse pointer into a circle. You can adjust the size of this circle with the mouse-wheel, and just paint over the nodes you want to select with it. press escape when done to exit the selection mode. though we could just as easily use the enter key which may be more intuitive.


On Tue, Jun 7, 2016 at 3:48 PM, Brynn <brynn@...3133...> wrote:

Ok, thanks Luca.

Fyi to everyone, Olof is helping make a better and more clear presentation
of the situation and request.  Just take me a little time to learn how to
make a video (which I should have done years ago).

Thanks again,
brynn

--------------------------------------------------
From: "LucaDC" <dicappello@...2144...>
Sent: Tuesday, June 07, 2016 2:59 AM
To: <inkscape-devel@lists.sourceforge.net>
Subject: Re: [Inkscape-devel] possibly strange question (snap)



Brynn wrote

(That would be the first use I've ever found for mouse position values in
the bottom-right corner, that shows the position of the mouse.  If you're
working in a file where measurement needs to be precise, you can place
your
mouse on the precise coordinates.)


This could hardly be called a precise positioning as the displayed
coordinates are rounded and their definition depends on the zoom level.
What
you get depends on the discretization of your monitor's pixels coordinates
translated into document's coordinates.
A better way to achieve a precise positioning is using guides: drag out a
guide, open its dialog to set its coordinates and snap to its origin
whatever you want to be exactly there.

Luca




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