Hello

Working on filters for one moment now I was asking myself if there are any progresses (or projects) about implementing Kernel Unit Length in Lighting Effects.

Following this Niko Kiirala tutorial http://fedev.blogspot.com/2008/07/filter-effects-lighting-effects.html "Kernel Unit Length is not yet used in Inkscape. It is used to make the result resolution-independent. Now that it isn't used, with high zooms you can see odd plateaus forming."

If that's not so important in daily web graphics, from an illustrator point of view that's a problem not only for zooming but also for scaling up some effects or using wide blurs as basic composites for lighting.

Thanks for any info and thanks for so much fun with filter effects !

ivan