jiho wrote:
And the devel version is still slower than the released version. In fact it will hang for a little while (like 1-2 sec with 100% CPU usage) before first moving the objects, subsequent movements being a little bit faster (but still slower than 0.45).
It can even be worse: 1-2 minutes instead of seconds! This is for traced bitmaps having 10k nodes. A discussion has already been started over here:
[ 1774456 ] Slow performance moving shapes over complex paths.
https://sourceforge.net/tracker/?func=detail&atid=604306&aid=1774456...
It is slower probably because I've implemented new features such as snapping to boundingboxes, to clones and to images. There is quite some room for improvement though, and I will start working on this before the end of the week (I'd first like to commit some changes related to the snapping of guides to objects). For the time being however, you might want to turn off snapping to paths, as this is probably the biggest performance hog.
Thanks for taking the time for reporting this. I'll get back to you on this later...
Diederik