13 Nov
2020
13 Nov
'20
3:15 a.m.
worst-case scenario is that i have to load everything into bitmaps and do the calculations using shaders using the colour of the bit map for the coefficient values.
That's basically what OpenCL does in the background for you, but it should work on machines that don't support OpenCL assuming they can operate on enough bitmaps at once to provide the number of coefficients needed.