El lun, 22-09-2014 a las 09:48 -0700, mathog escribió:
On 21-Sep-2014 15:38, Gez wrote:
Why not using (for the default in pixels) something more "screenish" like 1024x768, or even 1024x1024 or something that fits in the average screens at 100%?
If the drawing size and screen match exactly then the viewed part is 1:1 at 100% and cannot be all displayed on the screen due the window frame, tools, and so forth. The result is that the user has to pan/scroll to reach all parts of the drawing. If they want to see the whole drawing it cannot be at 100% zoom. So it is a bit of a pain to work at that resolution at 100%. If the resulting SVG is then embedded in a web page it will rarely be shown at full screen, although it can be forced to that by opening just the SVG in another window. (Almost, again, the viewer's window frame will remove some of the screen real estate.)
The one place where what you are suggesting is clear win is when the drawing is to be rendered to a bitmap and then presented in a slide show that is frameless. Then all the antialiasing matches up right on the intended pixels.
Sure, maybe I wasn't clear enough. I meant something that fits inside the editing area at 100%. Of course, it's pretty hard today to come up with an average size that fits in every screen keeping a reasonable size on lower resolutions and not looking like a stamp on high res. 1024px was an arbitrary number, and granted it's a bit large for average resolutions.
Anyway, the entire point was to discuss about the A4 size in pixels as a good default. I don't think it is because it's in part a real-world paper size with units that only make sense on a screen.