
bulia byak wrote:
On 7/9/07, Daniel Pope <mauve@...1559...> wrote: In principle we can make the distance of all Alt+ keystrokes settable in prefs, so you can set it for example to 0.1 screen pixels instead of 1. Will this address your needs?
I'm not sure. I know I've been using this but I'm not sure how the alternatives measure up. I will update my copy of Inkscape and see how I fare without this feature this week. I used to get by without using it 6 months or so ago but quite a bit has changed since then, both with Inkscape and with me :)
As for the new feature, I don't think I've ever wanted to multiply a dimension in that way. I occasionally want to divide a dimension by an integer though.
- Making curves line up tidily, especially to get the outlines of
different paths to overlap.
Not sure what you mean by lining up, but can Align and Distribute perhaps be useful?
I mean aligning shapes so that one path's stroke connects with another without under- or over-shooting. And no, this will usually be at odd angles of in the middle of bboxes, so Align and Distribute is useless. Scaling isn't perhaps the best way to align things, but with the precision scaling modifier it turns out to be quite handy.
Yes, that's an interesting use case because it indeed requires fine scaling _without_ zooming in, so you can see the effect of it on antialiasing at your target resolution. But I think it's a rather narrow use case to waste an entire modifier on :) Besides, I'm sure some of the AA problems can also be fixed by snapping to pixel grid.
Actually, I find a pixel grid more trouble than it's worth. I'm working with web-size graphics, not icons, and there's often a mixture of things I want to align versus things I don't. Besides, a single pixel grid doesn't snap to individual pixels at 1:1.
Why switch tools for zooming? Inkscape has TONS of ways to zoom without leaving your current tool. I don't remember the last time I used the Zoom tool.
I don't really get on with zooming in or out by step like that. To zoom in, I prefer to pick an area. To zoom out, I prefer to step back to 1:1. I'm not saying your mileage won't vary, but that's what works for me.
True, zooming with blur is slow - but then I'm having trouble imagining why you need subpixel precision with things that are blurred anyway :) And remember you can always press Ctrl+Num5 to toggle Outline mode and everything will be lightning fast.
Obviously you don't need subpixel precision for that :) However, the slowdown still happens when manipulating unblurred shapes among or near blurry ones. Since blurry shapes are useful for shading of all sorts, my canvases are generally covered with them.
Dan