
-----Original Message----- From: inkscape-devel-bounces@lists.sourceforge.net [mailto:inkscape-devel-bounces@lists.sourceforge.net] On Behalf Of Marco
Hi, I'm new to the mailing list. I'm interested in contributing in the development and integration of 2geom as a student for GSoC. At present I dived into the most of 2geom codebase. I checked out the library from here: https://lib2geom.svn.sourceforge.net/svnroot/lib2geom/lib2geom/trunk I noticed that the library is already mostly implemented, at a first glance it seems that there are more functionalities there that in libnr. I've always to find out what is the integration level. The idea description about 2geom is enough syntetic, I would like to get some more info and hints so that I'll be able to write down a sensible and detailed proposal/plan for gsoc the next week. In the case it isn't possible to apply for 2geom I could be interested in Live Path Effects too but I've aways to look at the codebase.
I actually would very much like to work on integration of 2geom, since I've introduced 2geom into Inkscape during GSoC last year. With your apparent good math knowledge, perhaps I can interest you in doing mesh distortion LPE ? The math is not so easy, and to make it computationally speedy perhaps 2geom needs some changes. Or perhaps you have your own LPE ideas. I think developing LPEs might have you working a lot on 2geom too. It does require quite some Inkscape coding as well though to create on-canvas editing of the mesh.
Regards, Johan