As for articles, Elisa and I could help because we already do it sometimes in some french magazines. We've build up an association which has this purpose in France. I guess our efforts would be : - get synchronized with Inkscape release, which means we do documents largely in advance, at least 2 months - get a way to collaborate with other language contributors so we can get a huge panel of communities touched - would it be acceptable if we'd agree on a top "ten" feature to write on or illustrate in priority ?
unfortunately it's still hard to get in touch with non FLOSS related magazins, and that's certainly an important point if we want to have more graphic designer in our audience.
As for release notes, yes, it has been improved since last time, but i still see many that need to show more. I'd like to propose another approach. Actually changes are technically displayed : Tools, dialogs... What about have usage approach : - new features - important feature changes and make those really on top may be it would not be a release notes anymore, but it would really help to build "promotional" material and make people say "wow" because we'd just focus on "wow" things.
----- Mail original ----- De: "Bryce Harrington" <bryce@...961...> À: "pygmee" <radar.map35@...8...> Cc: "Inkscape Devel List" inkscape-devel@lists.sourceforge.net Envoyé: Jeudi 12 Juin 2014 21:05:25 Objet: Re: [Inkscape-devel] Notes from LGM Inkscape Meeting
On Thu, Jun 12, 2014 at 07:14:52PM +0200, pygmee wrote:
Hi
may be about community we should get artists involved in promotions of new features. Having sample document made with new features, tutorial or video showing the fun users could have would much interesting than just a list of bugfix. It would mean we'd have a list of volunteer that the release manager would knock few weeks before the release to help things being done on time.
I guess we ca do it. We i was on inkscape-doc i fight to get real description in release notes to healp me document. it took 2 releases to get it but it has been done (even if now they are getting less precise again). There are artists using scribus, it would just mean organize things a bit, just like they are organized for other part (bug hunt...).
we could even do a kind of event somewhere for this :)
If you haven't already, do go check the current release notes; I think they're quite well done - there's little videos, good descriptions, etc. I'd suggest that any efforts aimed at listing new features comprehensively really should tie in with the release notes. In particular we need translations made.
Looking beyond the release notes, particularly with an eye towards promotion and community building, what I think would give the most bang for the buck would be published articles in online (and offline) magazines that get widespread promotion. In the past, we've generally let that be pretty freeform, but I like your idea of building a community of volunteer writers and artists to generate this type of content. As a project we could help coordinate publications and topics (so we don't end up with all the writers covering the same feature and submitting to the same website.) The project could also help do matchmaking between artists and writers where needed. Does this sound interesting to anyone?
Bryce