On Mon, Apr 20, 2015 at 02:18:36PM +0200, Krzysztof KosiĆski wrote:
2015-04-20 7:15 GMT+02:00 Nathan Hurst <njh@...1927...>:
- Linear and Bezier segments of arbitrary degree
- Code is fairly clean and understandable
- Reasonably good performance, even though there are very few
optimizations
This is almost certainly an improvement on what we have, to gain confidence can you also write some unit tests that capture the various edge cases as per that svg (and anything else you can think of).
The results will be slightly different than in that SVG, because the algorithm I used does not require uncrossing as a preprocessing step. I think this is a nice feature, since it preserves self-intersections in places where they don't affect the result. I wrote a short summary of the underlying algorithm on Wikipedia recently: https://en.wikipedia.org/wiki/Greiner%E2%80%93Hormann_clipping_algorithm
Nice!
For the arc-Bezier case, my thesis advisor suggested to convert elliptical arcs to four rational quadratic Beziers, each representing 1/4 of the ellipse between its conjugate diameters and intersect that using well known algorithms, then go back to the elliptical arc representation by using the fact that the weight of the middle control point is related to the time on the elliptical arc (the angle in the untransformed unit circle). I'm not sure about this. I'll first try the conic equation route, since it's the simplest and requires minimal new code.
Yeah, I think that is wise. I'd forgotten about rational beziers representing conics.
The conic code implements some interesting stuff that I could use, but it needs to be refactored first. I'm pretty certain that If I hadn't spent substantial time on refactoring, writing unit tests for existing stuff and fixing the uncovered bugs, I wouldn't have managed to get this far.
Yes, this work has desperately need to be done. I didn't grok the value of unit tests when I wrote the initial code. Now I do. Please refactor and unit test, it will make the library so much more trustworthy.
njh