The same is true for rendering gaussian blur in SVG filters and that causes very annoying steps in many cases like bevel and emboss effects.

Le 09/01/16 21:33, Gez a écrit :
A few weeks ago, Tavmjong added a comment to bug #180693, asking if the
reported issue was still present with the new renderer.
I'm answering here, as I'm adding some personal comments that probably
don't belong to the bug report.
Please tell me if it's is worth that I add some of this information to
the bug report, or feel free to do it if anyone wants to.

Regarding the question,
As long as Inkscape renders at 8bpc, yes. It will still be a problem.
It's possible that some sizes and colors hide the problem more than
others, but banding will still be a problem unless images are rendered
in higher precision.
The easiest way to check this is to draw a grayscale gradient.
At 8bpc, you can't paint more than 256 shades of gray. So a 256px-wide
gradient will look ok, but as soon as you stretched that gradient to a
larger size, banding will appear.
An even more extreme example (but not less frequent) is when you also
have a grayscale gradient, but instead of going from black to white you
go from a middle gray to a lighter gray. If your gradient takes, say 50
levels out of those 256, stretching the gradient will result in severe
banding sooner.


I don't think it's possible to address banding in 8bpc without some
form of dithering, and it looks that the current renderer doesn't apply
any.

As I mentioned in an older comment, the best way I could find to work
around this was using the "spread" filter in GIMP, which jitters the
edges of each step of the gradient making it look smoother.

There are existing dithering algorithms that could be used too, like
floyd-steinberg, bayer, a-diher (http://pippin.gimp.org/a_dither/),
etc. but I wonder how effective would they be as we don't have a smooth
gradient as a starting point, but a stepped one.
Those dithering algos could be useful if inkscape rendered at 16bpc, to
bring down the display to 8bpc though.

At any rate, rasterizing a vector shape and applying a filter would be
prohibitively slow for large sizes so this dithering, if applied,
should be probably applied only to export, making this solution
unsuitable for on-screen representation.
Anyway, I don't think banding is too much of a problem (it is, but it's
not as severe) for screen as it is for printing.
For printing it becomes a critical issue, as other commenters pointed
out.
Inkscape is a valuable tool for large format printing which I use
daily, and time to time I have to apply some nasty workarounds because
of this limitation.
For my professional work, the way inkscape renders gradients is a show-
stopper. The quality of my work suffers if I don't apply one of those
tedious workarounds discussed in this thread.

This bug has been reported about 8 years ago, and a lot happened since.
Maybe this time, with a new renderer there's something that can be done
to get it fixed?

Gez

------------------------------------------------------------------------------
Site24x7 APM Insight: Get Deep Visibility into Application Performance
APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month
Monitor end-to-end web transactions and take corrective actions now
Troubleshoot faster and improve end-user experience. Signup Now!
http://pubads.g.doubleclick.net/gampad/clk?id=267308311&iu=/4140
_______________________________________________
Inkscape-devel mailing list
Inkscape-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/inkscape-devel