Awesome tool! It's been requested for years
by many people, I'm glad we finally have it!
Sampling colors behind nodes is so awesome
:) lovely when vectorizing a photo.
Swapping Fill and Stroke when one has a mesh
makes them both solid. I'm guessing it has to do with having to
duplicate them and scale to boundary box?
If both Fill and Stroke are meshed nothing happens when I try
Swapping.
Applying an existing mesh to an object
through Fill and Stroke dialogue can be a bit confusing because
you always see a different mesh name after choosing one. This
needs some tooltip or maybe some other guideline, maybe in
Statusbar?
Selecting corner nodes only works with Shift
+ click, click-dragging around like with nodes seems to activate
a different mesh, overriding the one already applied to an
object. It should probably do nothing, and if possible make it
select nodes within the area, unless it conflicts with something
else.
Smoothing colors (experimental) doesn't make much sense to me, it
produced even more sharper color edges, but maybe I'm using it
wrong.
For more complex meshes, and even simple ones that you come back
to after a while, you forget the logic behind your choices and
it's hard to visualize which handle belongs to which node (they
can be dragged way out of their original positions so they end up
closer to a different node). It would be great if we could
visualize their belonging, color them blue as well when their node
is selected, or with a different color, and keep the white for
those points that aren't related to currently selected one?
Google revealed this for me
http://tavmjong.free.fr/SVG/MESH/Mesh.html Is it still relevant? I
love the examples, can we post it on the forum? Also
http://svgopen.org/2011/papers/18-Advanced_Gradients_for_SVG/
Can you explain tensor handles and how they relate to near-by
beziers to a non-techy person? What should I pay attention to when
moving them so I can get some intuitive understanding of what they
do?
Mihaela aka prkos
Hi, Mesh gradients are included in SVG 2 but their remaining in the specification is on shaky grounds.[1] We need to generate suitable SVG content using meshes in order to generate enough buzz to get the browser vendors to take notice. With that goal in mind, we would like see meshes enabled in the 0.92.x release but need help with testing. I've just checked into trunk the final GUI improvements to mesh handling. Please test and give me feedback. (And share any cool content you creat!) I will be merging the changes into 0.92.x in the next couple of days. For more information on how to use meshes see: http://wiki.inkscape.org/wiki/index.php/Mesh_Gradients Thanks, Tav [1] http://tavmjong.free.fr/svg2_status.html ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today. http://sdm.link/xeonphi _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel