Just tried, and works well!
Someone mentioned changing to a more tablet-friendly hotkey combo, however it might be noted that most of the tablets currently on the market support multitouch, and therefore support two-finger dragging as a scrollwheel action by default. I have confirmed this on my Lenovo X220T, and I think it works reasonably well as-is... much better than using the third mouse button, which may or may not be present at all, or cluttering the ctrl+alt key combinations with what's essentially a nice-to-have feature that's not mission critical in most circumstances.
That said, when Inkscape gets more brushes, and Ubuntu supports mutli-touch rotation actions, this should be a great drawing feature that will definitely allow users to "Draw Freely". ;)
One minor problem is that when using the mouse wheel for rotation, it skips over 45 degrees. I recommend the default increment to 15 degree angles rather than 2 degree increments for the following reasons: 1. It corresponds to the default snap-to angles of holding the alt key while drawing lines etc, so the problem mentioned earlier about the tools "not rotating" with the canvas is masked (will still work as expected/wanted by the user at 15 degree angles) 2. Covers all the most useful angles for constructing things. 3. Keeps the user from having to flick the mouse wheel more than a few times to get the desired angle. 5. Can be overridden easily in a variety of ways for the edge cases that need a slight rotation.
Great work Tav!
Would you like me to do a video for the feature that you can post? I'd be glad to help. :)
-C
On Tue, Mar 21, 2017 at 1:42 PM, Vladimir Savic <vladimir.firefly.savic@...400...> wrote:
On Tue, Mar 21, 2017 at 1:14 PM, C R <cajhne@...400...> wrote:
Otherwise we could simply rotate our monitors or tilt our heads.
Wha? Correct if wrong, but the entire point of canvas rotation is so we don't have to rotate our monitors or tilt our heads. In package design, it helps to be able to see the upside-down panels of your unfolded box. The point of rotating the canvas is precisely so one does not have to stand on one's head, or try to turn the monitor upside down.
That is precisely what I've said. Or what I've tried to say, at least. ;)
In terms of dragging nodes with axis locked, that means that user wants to keep _sight_ horizontal as absolute horizontal.
Yes, agree with this.
Drawing selection rectangle must happen in monitor's plane, not canvas plane. No matter that canvas is rotated, bounding box must be drawn horizontally.
In general, yes, this is more useful I think. -C
Regards, Vlada
Yes, we can bring this back... but it needs to be implemented differently (similar user experience, different code wise). It's on the list of things to do.
Tav
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