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30 Jun
2013
30 Jun
'13
8:34 a.m.
On Jun 28, 2013, at 7:23 AM, Martin Owens wrote:
While investigating bug 616198, I'm showing a weird crash at live_effects/lpe-bendpath.cpp:108 the uskeleton.cuts variable is either not set or not setup correctly and borks. I couldn't work out exactly what to do since it's not anything I can see.
I'd love to know what's going wrong with this bug to improve my understanding of C++. Any help would be greatly appreciated.
Martin,
One thing that really helps in cases like these is to run with Valgrind. If it's a matter of some variable being uninitialized, it is very good at catching and reporting such.