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Bill Baxter wrote:
Excellent! Nice work! What about the skeletal strokes with different begin/end/middle? Is it just the middle part that works now?
What exactly do you mean? Do you propose to blend objects along the path? At the moment the skeletal strokes effect repeats a certain pattern along the skeleton, but I'll include the combobox options from the pattern-along-path extension so you could also stretch one patternpath along the skeleton.
I may have missed some trick, but it seems to me some sort of better UI is definitely needed for these effects that take more than one object as input. The problem is not particular to live path effects. The dead path effects had the same problem. I like your copy-paste idea better than the approach used by some of the dead path effects, where they just assume first item or last item selected is special. But still it's hard to discover, and it doesn't scale to the case where you need to apply 3 things to a path (like different beginning/middle/end objects.) If you have to paste 3 things then you're back to guessing based on selection order.
Maybe I don't understand you completely. But if you have e.g. 4 path type parameters for an effect, you'd get 4 paste buttons next to the 4 path parameters in the dialog. There is no guessing needed. So you can select the path you want as parameter 3 first, then paste it to 3. Then select path you want for parameter 1 and paste that to 1. Etc. , in any order you'd like.
Something like the dialogs in Excel that allow for data selection might be a good solution.
For setting up the effect it would be nice I think yes. Actually, my dialog is almost like that, just needs an extra button next to paths :)
Cheers, Johan