Hi,As I already said I don't have time and neither knowledge to lead this kind of campaignn but I will be happy to contribute for anything.Before everything else, I would like to share some points/questions with you about SMIL. In a long term view how do you see evolve canvas againt svg ? Do you think one will be prefered from the other ? Or maybe both exists for different purpose (bitmap / vector) and then both can easly co exist ?
Now about SMIL itself: do you think SMIL is well designed enough to give the same flexibility than SVG manipulation with javascript ? Is there is any way to "add" some logic/scripts in SMIL ? Can both exist on the same time ? For example I want to give a square a translation movement to the right so I do it with SMIL because it is easy and then over the translation I would like to add some oscillations (or whatever which need some math to be done), so I wrote a small script which can then be added over SMIL.
I don't know if I am clear and neither if my questions make sense or not (I am far to be svg / SMIL expert).So Rei, if any of the Inkscape devs open a kickstarter account, you could handle and lead the campaign (under the supervision of inkscape team) ?
I could do some communications on french website about the campagin. For example I am pretty sure I could convince a very influent french blogger called Korben (http://korben.info/, https://twitter.com/korben) to talk about it on his website. He has a very high frequentation which could bring some contributors and he is very sensitive to open source project. (without joking this guy can provoke ddos attack only posting a link on twitter).
Best
--
HadiMOn Fri, Nov 29, 2013 at 10:18 AM, 影月 零 <kagetsuki@...400...> wrote:Hello everyone,I tried to raise this discussion when we were doing the apngasm campaign. Personally I feel there is a great need for base libraries to deal with SMIL initially (so that SMIL can be parsed and rendered out to surfaces/canvases), then building tools into inkscape to manipulate SMIL would be next. There are some excellent mock-ups of how this could work already. Unfortunately we [Genshin] do not have the developer resources or cash or even the proper base knowledge to implement this on our own - we would need core members of the inkscape team to work on it. If there is to be a kickstarter campaign I would love to help out in making and managing the campaign but I don't want to run anything for this through my kickstarter account - one of the lead developers should do this.We would very much like something like this to exist. Please don't let this conversation die out again.-Rei2013/11/27 HadiM <marelo64@...400...>Hi guys,
I really would like to make that happen but it's really not my thing to do that and overall I am doing my phd right now so I have absolutly no time... Sorry !
But I would love to help and contribute in any kind of project you could start.
Best,
Le 27 nov. 2013 05:19, "Nathan Hurst" <njh@...1927...> a écrit :You should also get in touch with Dick Bulterman
(https://en.wikipedia.org/wiki/Dick_Bulterman) who has a steady stream
of phd students working on SMIL and would love to see greater
adoption.
njh
On Tue, Nov 26, 2013 at 10:37:44PM -0500, Martin Owens wrote:
> On Wed, 2013-11-27 at 00:04 +0100, HadiM wrote:
>
>
> > If you don't have time to work on it, could you consider launching an
> > indigogo or kickstarter campaign to raise some funds. I am sure many
> > people will give you money to give that support.
>
> Hey HadiM,
>
> I would support a kickstart campaign; and this is what I think is needed
> to get that done:
>
> 1) Get support from at least three inkscape super-admins
> 2) Get Support from a majority of active developers to commit to a
> social agreement not to get mad about fellow developers getting paid.
> (it seems silly, but it would be helpful to have that as a consensus)
> 3) Get the Support of Software Freedom Conservancy; they'd probably be
> the ones handling the money after all.
> 4) Dedicate your time HadiM to being the Kickstarter guy; because
> Kickstarter campaigns are a lot of work and that work should be done by
> a person like yourself who is enthusiastic about it.
> 5) Find the person, people or company who should be paid to deliver the
> work. Agree all the fundamentals beforehand like any contract work.
> 6) Figure out some good rewards for the backers (apart from the
> software deliverable)
> 7) Prepare some stretch goals (just in case)
> 8) Advertise and partner to with a bunch of different people. FSF,
> deviantArt, FSM, anyone that will.
>
> This is a bit of a list, but don't feel shy from working through the
> items and unblocking it. We're all rooting for active users who want to
> help organise and advocate for Inkscape as much as for developers to
> make this project great.
>
> Best Regards, Martin Owens
>
>
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