Thanks for the info, I have zero usability testing experience besides my own experience (most interfaces need some "hacks").
If Inkscape uses C++ then I will gladly hack it (as in coding) for the Mac OS X... but I will make it legal (buying Apple hardware) and in an elegant way (reading first Stroustrup's C++ "bible").... that can be a part of a ZebSUI package.
Can I asume OpenGL 2.0 for this experimental project or OpenGL 1.5?!
On Tue, 6 Feb 2007, Esteban Barahona wrote:
> Date: Tue, 6 Feb 2007 18:04:55 -0600
> From: Esteban Barahona <esteban.barahona@...400...>
> To: Alan Horkan < horkana@...44...>
> Cc: inkscape Devel List <inkscape-devel@lists.sourceforge.net>
> Subject: Re: [Inkscape-devel] OpenUsability and Inkscape
>
> coding not necessary?!
I think perhaps you misunderstand. Coding or not there are many other
types of work which can benefit Inkscape.
In this case the student was selected for a usability research project.
Usability can be tested and evaluated in a variety of ways, including
written surveys, paper prototypes, mockups using RAD tools, and last but
by no means least fully working alternative implementations.
Not all approaches to usability require coding skills and even then a lot
of work needs to be done clarifying what problems may exists and how they
might best be solved for a given audience. (If you want a techincal
drawing tool like Visio or CAD the best answers could be quite different
if you want a more artistic drawing program like Adobe Illustrator or
Macromedia Freehand.)
Sincerely
Alan Horkan
http://advogato.org/person/AlanHorkan/
http://www.linkedin.com/in/alanhorkan
http://alanhorkan.livejournal.com/