
jon@...18... wrote:
Quoting Ronan Zeegers <inkscape@...1494...>:
It's important if we want nice and crisp icons in the menu and for the toolbars at the same time! I'm working on the problem for a new set of icons but it can be good if a real coder can take a look at it... 2 icons instead of 1 for each element should do trick --> "draw_calligraphic" whould become "draw_calligraphic_16x16" and "draw_calligraphic_22x22". 2 differents icons for 2 differents rendering res...
Actually that's breaking the intent of SVG icons to begin with.
Once 0.45 is out the door, I can get into adding multiImage support for Inkscape. Then at the very least our own icons will be able to have multiple versions without falling to that name hack.
Ok, I found the Large Print stuff ;)
To still talk about the icons size problem, I think it's very easy to work on one project (icons.svg) to design the icons for Inkscape. Multiple files or bitmaps export should slow down this process a lot. When you're talking about "multiImage", you're talking about bitmaps or different .svg files?
To avoid that hack style with 22x22 or 16x16 and to follow best the gtk icons convention the icons can be named like this: draw_calligraphic_default (or draw_calligraphic) draw_calligraphic_small draw_calligraphic_large draw_calligraphic_button ...
Like that designers can easily work on new icons themes for inkscape and icons.svg file stay ok with how gtk theme works (even Large Print!).
Anyway, I don't know exactly what solution you have in your head... Let's see how you deal what that problem after the 0.45 release and talk about it later.
Ronan