#include <glibmm/fileutils.h>
looks like the right file to include, but strangely it works without on Windows, even if I switch to the Glib::file_open_tmp-version. It might be included in some way down the way of
#ifdef WIN32
// For now to get at is_os_wide(). #include "extension/internal/win32.h" using Inkscape::Extension::Internal::PrintWin32;
#endif
But I can not find any references to fileutils.h anywhere in the code. // Albin
Albin Sunnanbo skrev:
It looks like 17888 actually :-( I'm recompiling at the moment, trying to verify. // Albin
J.B.C.Engelen@...1578... skrev:
Add #include <glibmm/fileutils.h> ?
Hah no problems here! On Windows! :P Sry just kidding, I know it can be annoying when build breaks :(
-johan
-----Original Message----- From: inkscape-devel-bounces@lists.sourceforge.net [mailto:inkscape-devel-bounces@lists.sourceforge.net] On Behalf Of bulia byak Sent: donderdag 13 maart 2008 19:28 To: inkscape-devel Subject: [Inkscape-devel] compile failure rev 17889
io/sys.cpp: In function 'int Inkscape::IO::file_open_tmp(std::string&, const std::string&)': io/sys.cpp:187: error: 'file_open_tmp' is not a member of 'Glib'
...ideas?
-- bulia byak Inkscape. Draw Freely. http://www.inkscape.org
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