Hi, I have a question about this future (star?) tool: could it be used to generate graphics of the same complexity as the one in the attachment? It would be really awesome to have an Open Source software capable of generating that kind of security design, used on cheques, diplomas, and other important papers.
Actually it reminds me this tool: http://www.oberonplace.com/products/securidesign/index.htm
Thanks! Molumen
----- Original Message ----- From: "Bryce Harrington" <bryce@...961...> To: "Jemima Bond" <jemima.bond@...663...> Cc: inkscape-devel@lists.sourceforge.net Sent: Friday, February 23, 2007 11:23 PM Subject: Re: [Inkscape-devel] Idea for shape generation and morphing
On Fri, Feb 23, 2007 at 10:10:31PM +0000, Jemima Bond wrote:
Hello Bryce,
I have posted 12 screen shots of increasing complexity here:
http://myweb.tiscali.co.uk/oaktree/jcb/applets/polymorphappletcaptures.html
Sliders modify control point lengths and angles (Mirror, Twist, CP1 and CP2). These are calculated from the turning angle of the turtle. Control point length default is 0.33333 * last distance travelled.
My other 2D version is a HyperCard stack written back in the early 1992. This outputs PostScript (Adobe Illustrator 3 file). It generates a host of other shapes (cogs, spirals, shells etc) and uses the same principle of "live" shapes, generated procedurally.
I have a 3D Nurbs version in C++ that works around spherical polyhedra but it's about seven years since I wrote the code and I'm still trying to untangle what I actually did :)
Cool, that's really sweet. This looks similar in some ways to our star tool, but I like how much more 'spirography' this looks. Are you interested in implementing this (and/or the cogs/spirals/shells into Inkscape?)
Like bulia, I also wonder if this could be folded into the current star tool, to make it more powerful? If not, a new shape could be added, but that could be a lot more work. In any case, I'd be happy to give pointers for getting into the codebase if you'd like.
Bryce
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