Hi Jose,
Interesting proposal! Can you also include in your proposal a description of what this will be used for?
Bryce
Well, I don't know exactly,but something like:
-Create a open sound standard, for the web, not dependent of anyone,(inkscape is far better graphic editing than audacity) easily editable.This could be useful for creating multimedia in inkscape.(animations?)
-Explore independent axis representation. It's far easier to adapt beziers to single axis strokes than multiple ones at once. This could be useful to add tablet support for inkscape,paths for animation...
-Explore inkscape limits,I expect inkscape to hang with some audio seconds.(44000samples/sec are a lot)
-Create your own artificial sounds. -You own your sound data.You could use scripts to play with them. Extract characteristics (search) very easy.(length,area,shape...) -Use graphic techniques(scripts) with sound.Sound ones with graphics. -Be able to mix various sounds if you put one above the other.
-Explore my own limits. Jose Hevia
On Sat, 2005-06-11 at 17:47, Jose Hevia wrote:
-Explore inkscape limits,I expect inkscape to hang with some audio seconds.(44000samples/sec are a lot)
It should never hang, but you should probably expect it to be very, very slow. Paths generated this way represent something of a worst-case performance scenario for our code (though it will not be as bad as if the segments were curves rather than line segments).
-mental
On Sun, 2005-06-12 at 12:57 -0400, MenTaLguY wrote:
On Sat, 2005-06-11 at 17:47, Jose Hevia wrote:
-Explore inkscape limits,I expect inkscape to hang with some audio seconds.(44000samples/sec are a lot)
It should never hang, but you should probably expect it to be very, very slow. Paths generated this way represent something of a worst-case performance scenario for our code (though it will not be as bad as if the segments were curves rather than line segments).
Also, hopefully you will generate code that will display various levels of detail for the waves. It would seem that a bitmap representation serves simply as a visualization of the audio data, whereas a vector representation would be muchmore complicated and require more processing (I'm shooting from the hip here).
Why do you want vector graphics of sound waves? Are you hoping to be able to playback any kind of graphic file through this processor like the work dj scanner does: http://otherminds.org/shtml/Rimbaud.shtml
I'm curious...but encourage experimentation :)
Jon
participants (3)
-
Jon Phillips
-
Jose Hevia
-
MenTaLguY