Re: [Inkscape-devel] Problems building Inkscape on MacOSX
On 3/6/06, Andrius Ramanauskas <knutux@...400...> wrote:
I have already found out that /MacOS/Inkscape file is missing in Inkscape.app, and copying this file from installed Inkscape.app (0.43) helps.
The file you want should be on the path src/inkscape . (See previous). Whilst your approach eliminates one source of errors, I can't conceive how a successful build could fail to produce an executable.
(You are using the same compiler as you used for Fink? If not your project will not link - this is noted on the wiki page. You can find details in previous posts to this list and/or the bug tracker).
If the script is not copying the file, then there has to be something wrong with it, or the instructions for its use. I don't deny that there is still some little room for improvement, and any comments you have will I am sure be taken most seriously.
So I can now successfully contribute to the project. But had no time yet to investigate the cause of this problem with missing file.
O.K. I have to admit that most the time I run the unpackaged executable, and have the support files installed with 'make install', like any other Unix. However, it is rather fine to have a double-clickable bundle that starts X and launches Inkscpae!
Ben
On 3/6/06, Ben Fowler <ben.the.mole@...400...> wrote: On 3/4/06, Andrius Ramanauskas <knutux@...400...> wrote:
I tried to build Inkscape on Mac OS X 10.4, did everything as described on wiki, it seems as everything succeed, but I get an error "You cannot open the application Inkscape.app because it may be damaged or incomplete" while running .app file. Maybe anyone has run into similar problems and knows a quick solution?
This may not be very helpful ...
I compile Inkscape most days, and the process WFM, but I don't normally build the .app and .dmg. However, the last time I did (which may have been on Panther), it worked as per the documentation. So I haven't any insight into 'similar problems' and don't know a 'quick solution'.
The error message means that the .app bundle was not made in its entirety, and I would suspect the package creation script, packaging/osx-app.sh or the documentation, but as I said above, don't take this too literally, as the process did work when I tried it. (If you are able to identify what is going wrong, I am sure that someone would be keen to fix the script or the docs).
If you are raring to run Inkscape, and believe that you have a perfectly formed executable, then you can start X by hand and (provided that you have installed the share files and so forth - which you won't have done if had configured with
--enable-osxapp
), you can start Inkscape by hand with a command line like:
/Volumes/Ben//PROG/SF/INKSCAPE/inkscape-J/Jaguar/src/inkscape
and it will work.
Otherwise someone will have to upload (or create on sourceforge) a deliverable. The Inkscape.app is 93 MByte, and the .dmg (which is compressed is 22 MByte).
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Ben Fowler