On 9/6/06, MenTaLguY <mental@...3...> wrote:
On Wed, 2006-09-06 at 00:05 -0300, bulia byak wrote:
> I also propose to rename the "Drag" spinbutton into "Wiggle",
with a
> reversal of values (i.e. drag:0 == wiggle:1 and vice versa). I think
> this would be much more descriptive. Thoughts?
Hmm, I don't know. "Wiggle" suggests active movement, like
"tremor".
And that's exactly what it does when you lower the drag (try it).
If I were to pick an alternate/more descriptive name for
"drag" it would
probably be "friction" or "damping".
My goal is not to find a synonym, but to give a better idea of what to
expect when you change the value away from the default drag=1.
Incidentally, what are we going to do about the width of the
toolbar?
At this point, the minimum window size almost completely fills my laptop
display. That's just too much.
In a word, we need better controls. Text labels are awkward and
spinbuttons are very inconvenient. Small sliders with graphic icons
would be much much better. Besides the sliders would be stackable in
stacks of two (without increasing toolbar height), which would solve
the toolbar width problem.
Similarly, I'd love to steal the small edit controls from Xara
toolbars, where they are also stacked in twos. Too bad our widget
libraries are not compatible...
One option might be to make the vertical size of the secondary
toolbar
variable between tools, and add a second row for tools that needed it,
but if we were to do that, we'd need to make sure to scroll the viewport
to compensate, so that the actual drawing didn't shift around.
If we eventually decide to go with that, I'd rather delay this change
as much as possible, until such a time when _most_ of the tools need
two rows, in which case the switch would be much less of a hassle.
--
bulia byak
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