Android tablet as drawing input
Hey Inkscapers, check this out
http://www.gimpusers.com/news/00462-use-android-tablet-as-graphics-tablet-wi...
A simple use of an android tablet to feed as an extended X input device for drawing in Linux. Needs the X11 driver part to feed the data from the Android device to the X11 system, but from there it should end up working for all apps, including Inkscape.
This is overlapping an area I was working at from the other direction, but should be easy for me to hook up to from Inkscape directly. My talk at LCA 2013 is going to be on that input work (using wiimotes, guitars, gamepads, etc.) and once I get to the point of reading in drawing data (in addition to current use as keys and pressure modifiers) using that should be very simple and avoid the need for any X11 drivers.
Oh, and from what I see of the protocol, it should end up working cross-platform.
Rumour tells me that Jason Gerecke (wacom guy) is apparently playing with a similar approach, except that he uses the evdev driver.
That same rumour tells me that this is the sane thing to do.
But of course I know nothing about this stuff - I'm just excited ;-)
On Fri, Jan 18, 2013 at 3:33 PM, Jon Cruz <jon@...18...> wrote:
Hey Inkscapers, check this out
http://www.gimpusers.com/news/00462-use-android-tablet-as-graphics-tablet-wi...
A simple use of an android tablet to feed as an extended X input device for drawing in Linux. Needs the X11 driver part to feed the data from the Android device to the X11 system, but from there it should end up working for all apps, including Inkscape.
This is overlapping an area I was working at from the other direction, but should be easy for me to hook up to from Inkscape directly. My talk at LCA 2013 is going to be on that input work (using wiimotes, guitars, gamepads, etc.) and once I get to the point of reading in drawing data (in addition to current use as keys and pressure modifiers) using that should be very simple and avoid the need for any X11 drivers.
Oh, and from what I see of the protocol, it should end up working cross-platform.
Master HTML5, CSS3, ASP.NET, MVC, AJAX, Knockout.js, Web API and much more. Get web development skills now with LearnDevNow - 350+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122812 _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On 01/17/2013 09:33 PM, Jon Cruz wrote:
This is overlapping an area I was working at from the other direction, but should be easy for me to hook up to from Inkscape directly. My talk at LCA 2013 is going to be on that input work (using wiimotes, guitars, gamepads, etc.) and once I get to the point of reading in drawing data (in addition to current use as keys and pressure modifiers) using that should be very simple and avoid the need for any X11 drivers.
Any video/slides/code of your talk, or a project page or something? Does it hook directly into Inkscape only, or can other things use the input?
I have a goal of tablet based "remote mouse" and control surface functionality, but other than (non-tablet) x based multipointer and tuio intercept capability, I'm still in planning stages.
-Tom tomlechner.com
On Feb 9, 2013, at 9:34 PM, Tom Lechner wrote:
On 01/17/2013 09:33 PM, Jon Cruz wrote:
This is overlapping an area I was working at from the other direction, but should be easy for me to hook up to from Inkscape directly. My talk at LCA 2013 is going to be on that input work (using wiimotes, guitars, gamepads, etc.) and once I get to the point of reading in drawing data (in addition to current use as keys and pressure modifiers) using that should be very simple and avoid the need for any X11 drivers.
Any video/slides/code of your talk, or a project page or something? Does it hook directly into Inkscape only, or can other things use the input?
I have a goal of tablet based "remote mouse" and control surface functionality, but other than (non-tablet) x based multipointer and tuio intercept capability, I'm still in planning stages.
Videos of my linux.conf.au talk are mirrored at
http://mirror.linux.org.au/linux.conf.au/2013/mp4/Graphics_from_Gamepads_Gui... or http://mirror.linux.org.au/linux.conf.au/2013/ogv/Graphics_from_Gamepads_Gui...
At the moment I'm working at the application level, but trying to keep the API clean so that the shared libraries for individual input types can be pulled in by any application. The initial versions, however, will be focusing on use by single applications at a time.
At the low-level, the GfxTablet project is hooking in with a driver. It's uinput at the moment, but I"ve heard feedback that it might be better at a different API at the same level. Regardless of that detail, it does sound to be in line with a "remote mouse" concept.
participants (3)
-
Andy Fitzsimon
-
Jon Cruz
-
Tom Lechner