Hi Guys, Just thought with the SoC over it might be a good time to start thinking about release schedules again, or at least discussing them. Seems like a lot of fun stuff in the SVN build that people want to get their hands on and with the SoC deadline past locking down HEAD shouldnt be as much of an issue. Anyone got something their in the middle of that would be worth waiting for? Any passionate fors or againsts?
lets hear what y'all think...
Cheers
Sim
On 8/23/07, john cliff <john.cliff@...400...> wrote:
Hi Guys, Just thought with the SoC over it might be a good time to start thinking about release schedules again, or at least discussing them. Seems like a lot of fun stuff in the SVN build that people want to get their hands on and with the SoC deadline past locking down HEAD shouldnt be as much of an issue. Anyone got something their in the middle of that would be worth waiting for? Any passionate fors or againsts?
Experience shows that it's useless to plan for a specific date. But we really need to start working towards it. Here are some tasks that anyone can help with:
- filling in release notes on wiki
- submitting screenshots
- triaging the bug tracker - I propose to set a goal of 500 or less open bug reports for this release
bulia byak schrieb:
... Experience shows that it's useless to plan for a specific date. But we really need to start working towards it. Here are some tasks that anyone can help with:
filling in release notes on wiki
submitting screenshots
triaging the bug tracker - I propose to set a goal of 500 or less
open bug reports for this release
also we need to mark the things that _have to_ go into the release. I do a lot of technical drawings and for me it is absolutely necessary to include the blur into the pdf and ps export formats.
I welcome a release process any time. I do not think that a release will happen within the next 4 weeks.
HTH,
Adib. ---
On 8/23/07, Adib Taraben <taraben.a@...1512...> wrote:
also we need to mark the things that _have to_ go into the release. I do a lot of technical drawings and for me it is absolutely necessary to include the blur into the pdf and ps export formats.
PDF does not support blur, let alone PS. The only workaround you have is to convert blur to bitmap before exporting. We may eventually add an option to do this automatically but I don't think it's particularly high priority because the workaround is easy (just press Alt+B).
On 8/23/07, bulia byak <buliabyak@...400...> wrote:
On 8/23/07, john cliff <john.cliff@...400...> wrote:
Hi Guys, Just thought with the SoC over it might be a good time to start thinking about release schedules again, or at least discussing them. Seems like a lot of fun stuff in the SVN build that people want to get their hands on and with the SoC deadline past locking down HEAD shouldnt be as much of an issue. Anyone got something their in the middle of that would be worth waiting for? Any passionate fors or againsts?
Experience shows that it's useless to plan for a specific date. But we really need to start working towards it. Here are some tasks that anyone can help with:
filling in release notes on wiki
submitting screenshots
triaging the bug tracker - I propose to set a goal of 500 or less
open bug reports for this release
-- bulia byak Inkscape. Draw Freely. http://www.inkscape.org
Yeah, that was more meant to be should we think about kicking off the process rather than shall we set a date, I know the latter doesnt work :) We should also think about hte about screen, what do we want to do this time with regards to that?
Cheers
Sim
john cliff wrote:
We should also think about hte about screen, what do we want to do this time with regards to that?
Given that it seems like we have some time, want to do a contest on deviantART again? We could take submissions from 9/1 to 9/15 or so. I think with all of the new features, it would be interesting to see what people come up with. I do also recall Jon Phillips wanting to try and do it via OCAL too, so if people want to do that it's all good (however Jon or some admin from OCAL will need to step up and take charge of that).
bulia, if you'd like, I could also ask people for screenshot submissions too...
-Josh
Yes, and like last time, we should require using some of the new features in the drawing:
- 3D box tool
- LPE
- new SVG filters
- engraving
- tweak tool
(no offence to other nice features, but these would create the most recognizable imagery).
However, I don't think we're quite ready yet. The 3D box tool isn't even enabled by default (but should be soon). I also have some additions for the Tweak tool in the works.
bulia byak wrote:
Yes, and like last time, we should require using some of the new features in the drawing:
3D box tool
LPE
new SVG filters
engraving
tweak tool
(no offence to other nice features, but these would create the most recognizable imagery).
However, I don't think we're quite ready yet. The 3D box tool isn't even enabled by default (but should be soon). I also have some additions for the Tweak tool in the works.
Agreed that those features are really good to show off. I also agree that we're not quite ready yet either, but from my perspective it's the stability of LPEs and the Filters dialog (in addition to your reasoning). The LPE undo crash is not friendly, and I seem to manage to crash with the filters dialog pretty easily too once I start to make semi-complex filters (and when you delete things that are "input" to other items). Oh, and do we want to still shoot for the premade Filters (in a menu) for this release too? I'd be happy to contribute some.
Whenever we want to run the contest, please let me (or whoever if we're going OCAL) know.
-Josh
On Fri, 2007-08-24 at 09:30 -0700, Josh Andler wrote:
Oh, and do we want to still shoot for the premade Filters (in a menu) for this release too? I'd be happy to contribute some.
I think it'd make sense to do these with effects. Then some of the parameters could be tweakable. Something like a drop shadow where you could set the color and distance.
--Ted
On 8/24/07, Ted Gould <ted@...11...> wrote:
On Fri, 2007-08-24 at 09:30 -0700, Josh Andler wrote:
Oh, and do we want to still shoot for the premade Filters (in a menu) for this release too? I'd be happy to contribute some.
I think it'd make sense to do these with effects. Then some of the parameters could be tweakable. Something like a drop shadow where you could set the color and distance.
Indeed, now that I think of it, I see no reason not to implement these presets as Python scripts.
Could anyone please start by create a sample extension effect applying an SVG filter to the selection, programmed in such a way that anyone willing to add another effect would have to do minimum Python coding (ideally none at all)?
i need some help on filters development. Maybe kiirala could help. I am not feeling that I would be able to finish them alone in just a month. I haven't had much time to work on it recently and I still don't understand everything that needs to be understood in order to properly implement everything.
Juca
On 8/24/07, Josh Andler <scislac@...400...> wrote:
bulia byak wrote:
Yes, and like last time, we should require using some of the new features in the drawing:
3D box tool
LPE
new SVG filters
engraving
tweak tool
(no offence to other nice features, but these would create the most recognizable imagery).
However, I don't think we're quite ready yet. The 3D box tool isn't even enabled by default (but should be soon). I also have some additions for the Tweak tool in the works.
Agreed that those features are really good to show off. I also agree that we're not quite ready yet either, but from my perspective it's the stability of LPEs and the Filters dialog (in addition to your reasoning). The LPE undo crash is not friendly, and I seem to manage to crash with the filters dialog pretty easily too once I start to make semi-complex filters (and when you delete things that are "input" to other items). Oh, and do we want to still shoot for the premade Filters (in a menu) for this release too? I'd be happy to contribute some.
Whenever we want to run the contest, please let me (or whoever if we're going OCAL) know.
-Josh
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Juca,
Please don't worry about the tentative timeframe for the about screen too much (nothing is even decided about if we'll even shoot for doing that contest in September). We've just had experiences in the past where the about screen process got slowed down, so this was an attempt at trying to get one "outside" aspect of the release solidified. However, it would be good for there to be a little public discussion about Filters in general... what is done, what needs to be done, what needs to be fixed, how much available time any interested parties think they can spare in the near future, who wants to tackle what, etc. Filters are definitely one of the significant features for this release, so the rest of the developers being in the know can only be a good thing.
Cheers, Josh
Felipe Sanches wrote:
i need some help on filters development. Maybe kiirala could help. I am not feeling that I would be able to finish them alone in just a month. I haven't had much time to work on it recently and I still don't understand everything that needs to be understood in order to properly implement everything.
Juca
On 8/24/07, *Josh Andler* <scislac@...400... mailto:scislac@...400...> wrote:
bulia byak wrote: > Yes, and like last time, we should require using some of the new > features in the drawing: > > - 3D box tool > > - LPE > > - new SVG filters > > - engraving > > - tweak tool > > (no offence to other nice features, but these would create the most > recognizable imagery). > > However, I don't think we're quite ready yet. The 3D box tool isn't > even enabled by default (but should be soon). I also have some > additions for the Tweak tool in the works. > > Agreed that those features are really good to show off. I also agree that we're not quite ready yet either, but from my perspective it's the stability of LPEs and the Filters dialog (in addition to your reasoning). The LPE undo crash is not friendly, and I seem to manage to crash with the filters dialog pretty easily too once I start to make semi-complex filters (and when you delete things that are "input" to other items). Oh, and do we want to still shoot for the premade Filters (in a menu) for this release too? I'd be happy to contribute some. Whenever we want to run the contest, please let me (or whoever if we're going OCAL) know. -Josh
Fri, 24 Aug 2007 16:56:46 -0300 "Felipe Sanches" <felipe.sanches@...400...> kirjoitti:
i need some help on filters development. Maybe kiirala could help. I am not feeling that I would be able to finish them alone in just a month. I haven't had much time to work on it recently and I still don't understand everything that needs to be understood in order to properly implement everything.
Oh, I will help with the filters development. I just don't have too much free time now, with studies continuing after summer and such.
Actually, I should be posting here details about an improvement from week ago. It creates new possibilities for handling distances, different coordinate systems etc. Also, it fixed a critical bug.
It's (mostly) in display/nr-filter-units.{cpp,h} but I'll write a more coherent explanation, when I'm less sleepy. (It's already past midnight here.)
participants (7)
-
Adib Taraben
-
bulia byak
-
Felipe Sanches
-
john cliff
-
Josh Andler
-
Niko Kiirala
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Ted Gould