Hi to all, i have some free time while compiling and start testing other branch. I start whith mesh branch. Impresionant. Bravo Tav. Maybe some of your work can used for create a mesh based deformation system for images and all other staff in inkscape.
Any other branch sugestions? Hi, Jabier.
Hi Jabier,
The mesh branch was merged into trunk a while back. If you intend to work on it, please work based off of trunk. By all means, feel free to do your work in a new branch, just please start with current trunk as the basis.
Cheers, Josh
On Thu, Mar 21, 2013 at 2:31 PM, Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...> wrote:
Hi to all, i have some free time while compiling and start testing other branch. I start whith mesh branch. Impresionant. Bravo Tav. Maybe some of your work can used for create a mesh based deformation system for images and all other staff in inkscape.
Any other branch sugestions? Hi, Jabier.
Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Hi Josh. I dont see this http://sourceforge.net/mailarchive/forum.php?thread_name=CACrGhtkw6YVZJDOPh-... And dont coment widget/toolbox.cpp
I uncoment it in the branch Spirolive+BSpline.
Im not english and dont undertand well if i want to develop over it, i need to start a new branch from: lp:inkscape or from: lp:~tavmjong-free/inkscape/mesh
Hi, and thanks, Jabier.
El jue, 21-03-2013 a las 14:36 -0700, Josh Andler escribió:
Hi Jabier,
The mesh branch was merged into trunk a while back. If you intend to work on it, please work based off of trunk. By all means, feel free to do your work in a new branch, just please start with current trunk as the basis.
Cheers, Josh
On Thu, Mar 21, 2013 at 2:31 PM, Jabiertxo Arraiza Cenoz <jabier.arraiza@...2893...> wrote:
Hi to all, i have some free time while compiling and start testing other branch. I start whith mesh branch. Impresionant. Bravo Tav. Maybe some of your work can used for create a mesh based deformation system for images and all other staff in inkscape.
Any other branch sugestions? Hi, Jabier.
Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Fri, Mar 22, 2013 at 4:12 AM, Jabiertxo Arraiza Cenoz wrote:
Im not english and dont undertand well if i want to develop over it, i need to start a new branch from: lp:inkscape
Yes, this one.
Alexandre Prokoudine http://libregraphicsworld.org
Thanks Alexandre.
El vie, 22-03-2013 a las 11:12 +0400, Alexandre Prokoudine escribió:
On Fri, Mar 22, 2013 at 4:12 AM, Jabiertxo Arraiza Cenoz wrote:
Im not english and dont undertand well if i want to develop over it, i need to start a new branch from: lp:inkscape
Yes, this one.
Alexandre Prokoudine http://libregraphicsworld.org
Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
participants (3)
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Alexandre Prokoudine
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Jabiertxo Arraiza Cenoz
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Josh Andler