3d box crash - patch for 0.46
Hello, This bug https://bugs.launchpad.net/inkscape/+bug/205659 has a patch attached which solves crashing as soon as the 3d box tool is used on OS X 10.3.9 and OpenBSD.
Would it be possible to review this patch and apply to the 0.46 branch?
Thanks! , John
On Thu, Apr 3, 2008 at 11:36 AM, John Faith <jfaith7@...400...> wrote:
Hello, This bug https://bugs.launchpad.net/inkscape/+bug/205659 has a patch attached which solves crashing as soon as the 3d box tool is used on OS X 10.3.9 and OpenBSD.
is this in the trunk already?
On Thu, Apr 3, 2008 at 11:26 AM, bulia byak <buliabyak@...400...> wrote:
On Thu, Apr 3, 2008 at 11:36 AM, John Faith <jfaith7@...400...> wrote:
Hello, This bug https://bugs.launchpad.net/inkscape/+bug/205659 has a patch attached which solves crashing as soon as the 3d box tool is used on OS X 10.3.9 and OpenBSD.
is this in the trunk already?
Hello again, This patch has been in the trunk for a while now (annealed as suggested by Bulia) and a quick look in launchpad doesn't seem to show any problems. Is anyone aware of recent 3d box problems possibly caused by this patch? If not is it possible to commit the patch to the 0.46 branch so that the OS X 10.3 release can move forward?
Thanks! , John
Hi John,
It's really up to the packagers of the Mac version whether they include the patch. The Windows version has about 9 patches that didn't get integrated into the main 0.46 branch code before release, and I'm not sure whether they have yet. The patches sit in /packaging/{platform}/patches.
If the patches have been in trunk for a while with no complaints, I don't think they need to sit in the patches directory forever, but Bryce and some others did have reservations a while back about keeping some platform specific stuff separate until well tested. Bryce asked us to put patches in the directory above.
Thus, even though patches might not be properly in branch, it shouldn't stop anyone applying those patches to the 0.46 code and building an 0.46 release for OS X 10.3. You just have to make sure that the patch applies cleanly to the branch code, as trunk and branch can differ a little.
Cheers,
Rygle.
John Faith wrote:
...is it possible to commit the patch to the 0.46 branch so that the OS X 10.3 release can move forward?
Having extra patches checked in seems an odd way to have a reproducible build since I'm used to:
1) Checkout source tagged for a release 2) Build, package
, but since I'm the packager, I'll do "1.5) add extra anti-crash stuff" .
Thanks, John
On Wed, Apr 16, 2008 at 3:05 AM, rygle <pittos@...1208...> wrote:
Hi John,
It's really up to the packagers of the Mac version whether they include the patch. The Windows version has about 9 patches that didn't get integrated into the main 0.46 branch code before release, and I'm not sure whether they have yet. The patches sit in /packaging/{platform}/patches.
If the patches have been in trunk for a while with no complaints, I don't think they need to sit in the patches directory forever, but Bryce and some others did have reservations a while back about keeping some platform specific stuff separate until well tested. Bryce asked us to put patches in the directory above.
Thus, even though patches might not be properly in branch, it shouldn't stop anyone applying those patches to the 0.46 code and building an 0.46 release for OS X 10.3. You just have to make sure that the patch applies cleanly to the branch code, as trunk and branch can differ a little.
Cheers,
Rygle.
John Faith wrote:
...is it possible to commit the patch to the 0.46 branch so that the OS X
10.3 release can move forward?
participants (3)
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bulia byak
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John Faith
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rygle