Need status on import/export formats for FAQ
I'm going to be updating the FAQ with what formats inkscape supports (all around, import/export/open/save). I know that (at least in the past) there were formats that were supported on Linux and not on Win32. Also, if possible, if there is any additional "status" info relating to the formats such as problems or features that we do or don't support that would be helpful as well. Thanks much!
-Josh
Ted - could you give Josh a list of file types we support?
Bryce
On Wed, 19 Jan 2005, Joshua A. Andler wrote:
I'm going to be updating the FAQ with what formats inkscape supports (all around, import/export/open/save). I know that (at least in the past) there were formats that were supported on Linux and not on Win32. Also, if possible, if there is any additional "status" info relating to the formats such as problems or features that we do or don't support that would be helpful as well. Thanks much!
-Josh
On Wed, 2005-01-19 at 13:17 -0700, Joshua A. Andler wrote:
I’m going to be updating the FAQ with what formats inkscape supports (all around, import/export/open/save). I know that (at least in the past) there were formats that were supported on Linux and not on Win32. Also, if possible, if there is any additional “status” info relating to the formats such as problems or features that we do or don’t support that would be helpful as well. Thanks much!
Hmm, well I don't know that it is that simple. It really depends on what is installed.
Internally, we support:
SVG Input SVG Plain Output SVG Inkscape Output Postscript Output EPS Output Povray Output Bitmap Image format Inputs (all the ones supported by GDK pixbuf, which is installation dependent)
Now, the Postscript isn't great, and the EPS is built on the Postscript. No transparency is the big one for most people.
The external ones are all built on having some external program to use for the format.
SVGZ Input -- requires gzip SVGZ Ouput -- requires gzip Dia Input -- requires Dia EPS Input -- requires Ghostscript and Postscript Input EPSI Output -- requires to ps2epsi and Postscript Output GIMP Gradient Input -- no dependencies PS Input -- requires pstoedit and Sketch Input Sketch Input -- requires sketch Text Input -- requires Perl and SVG.pm (right Bryce?) WMF Input -- requires wmf2svg
Also, I haven't used it, but I believe that Spalah provides for Flash output. The .inx file isn't distributed with Inkscape.
--Ted
On Wed, 19 Jan 2005, Ted Gould wrote:
On Wed, 2005-01-19 at 13:17 -0700, Joshua A. Andler wrote:
I�m going to be updating the FAQ with what formats inkscape supports (all around, import/export/open/save). I know that (at least in the past) there were formats that were supported on Linux and not on Win32. Also, if possible, if there is any additional �status� info relating to the formats such as problems or features that we do or don�t support that would be helpful as well. Thanks much!
Hmm, well I don't know that it is that simple. It really depends on what is installed.
For the FAQ I think listing the maximum is valuable, as it lets people know what's possible, even if it requires them to work at it to get it. :-)
Internally, we support:
SVG Input SVG Plain Output SVG Inkscape Output Postscript Output EPS Output Povray Output Bitmap Image format Inputs (all the ones supported by GDK pixbuf, which is installation dependent)
Now, the Postscript isn't great, and the EPS is built on the Postscript. No transparency is the big one for most people.
Btw, mrdocs said this today:
<mrdocs_> http://www.easysw.com:80/~mike/cups/espgs/articles.php?L213 <mrdocs_> that's really good news <bryce__> ah interesting <mrdocs_> which means much better PDF export from gnome print <bryce__> nice <mrdocs_> has stuff like blends and better dithering <mrdocs_> transparency YAY <bryce__> good! <mrdocs_> also this means its much easier to drop $latest GS and rebuild and you have all the goodies the artifex version has
The external ones are all built on having some external program to use for the format.
SVGZ Input -- requires gzip SVGZ Ouput -- requires gzip Dia Input -- requires Dia EPS Input -- requires Ghostscript and Postscript Input EPSI Output -- requires to ps2epsi and Postscript Output GIMP Gradient Input -- no dependencies PS Input -- requires pstoedit and Sketch Input Sketch Input -- requires sketch Text Input -- requires Perl and SVG.pm (right Bryce?)
Oh are we still using that old script? Heh, yeah that should work. But is it actually useful for anything??
WMF Input -- requires wmf2svg
Also, I haven't used it, but I believe that Spalah provides for Flash output. The .inx file isn't distributed with Inkscape.
Also, yesterday I experimented with VDXtoSVG, that converts Visio files to SVG. It functions, but loses a ton in the process. It's also Java-based and has a couple largish dependencies. I think someone motivated to get good VDX support could morph it into something useful but presently I don't think it's worth including in the core.
Bryce
On Thu, 2005-01-20 at 02:13, Bryce Harrington wrote:
For the FAQ I think listing the maximum is valuable, as it lets people know what's possible, even if it requires them to work at it to get it. :-)
Need to make sure we're upfront about that too, though lest people feel cheated.
-mental
participants (4)
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Bryce Harrington
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Joshua A. Andler
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MenTaLguY
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Ted Gould