Subject: Re: [Inkscape-devel] Inkscape 0.92pre5 released
Date: Sat, 31 Dec 2016 01:35:59 -0500
From: Miguel Lopez <reptillia39@...3425...><mailto:reptillia39@...3425...>
To: Bryce Harrington <bryce@...961...><mailto:bryce@...961...>
Right now, I am testing a bug with the Rotate Copies feature, and I'm
gonna file a report on that soon. So, there is going to be a little
change, but that's not too much. I'm gonna also look at gradient mesh.
Will file a bug report soon.
Well, I checked gradient meshes, and it looks like there's gonna be a
few more work to do. Yep, I will file 2 bug reports as soon as possible.
I wish I can do more, but being fatigued everyday does not help things.
Other than that, the difference between .92 and .91 is huge. I hope to
see more focus on gradient mesh, and experimental forms of gradient
somewhere between .92, and .94. Instead of a gradient mesh, I wish we
can define gradients based on points, and lines. That would also open
avenues to gradient textures/procedural textures, and would hugely
benefit vector-based interior design.
On 12/30/2016 3:37 AM, Bryce Harrington wrote:
The 0.92pre5 source package and Windows packages are now released
and
can be downloaded from the Inkscape website:
https://inkscape.org/en/download/development-versions
Thanks to everyone that contributed fixes and translation updates,
packaging, and work on the marketing/outreach preparations.
My hope is there will be no further changes between pre5 and the final
release. Please download and test this release candidate as if it was
the official 0.92.0 release. What we're looking for are issues that are
a) so severe that we need to put off the release, or b) issues caused by
recent changes that can be trivially fixed (e.g. one-liner patches that
are obviously correct).
Barring any last minute issues, things look good for finalizing the
source package this weekend and announcing the 0.92 release early next
week.
We'll plan on doing a point release in a month or two. This will
include both translation updates and bugfixes.
To everyone that has contributed to the changes in 0.92: Great work!
The release is just days away. :-)
Bryce
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