Using paths with CSS for animation seems sensible and it can still be made
interactive or dynamic with javascript but it's still a little bit more
limited than pure javascript animation.
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On Wed, 19 Aug 2020 at 17:49, NASA Jeff <tallboy258(a)gmail.com> wrote:
I've been messing around with CSS and Javascript and aside from
the fact
that the two do not directly translate to each other I can't get CSS doing
a translate position on an image in an Inkscape SVG file but it works fine
when I use JavaScript, even using matrix transformations doesn't allow for
translating the position in CSS, rotation, scale, skew etc.. work fine.
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On Sat, 15 Aug 2020 at 08:58, NASA Jeff <tallboy258(a)gmail.com> wrote:
> problem solved.
>
> You backtrace from anything that calls animate, that's a lot easier than
> forward tracing because you basically have a known stack not an unknown one.
>
>
>
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> On Sat, 15 Aug 2020 at 08:28, NASA Jeff <tallboy258(a)gmail.com> wrote:
>
>> in the attached case tracing changeAnimation and doDrag may require
>> runtime analysis unless you trace through document.getElementById I'll have
>> a look at what various javascript engines tracing features provide.
>>
>> On Sat, 15 Aug 2020 at 07:42, NASA Jeff <tallboy258(a)gmail.com> wrote:
>>
>>> I'm just having a look at css vs js animation and discovered that
>>> inkscape isn't loading and saving my script that's in the svg file.
>>>
>>> the main difference between css and js is css has limited ability for
>>> interactive animation and doesn't support dynamic animation. apart from
>>> that CSS seems pretty feature rich.
>>>
>>> I'm just writing a dynamic/interactive rubber band animation effect in
>>> javascript to check the limitations of css comparatively. I don't think
CSS
>>> would be able to support things like shape morphing either unless it's
all
>>> precompiled.
>>>
>>>>
>>>
>>>
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>>>
>>