RE: [Inkscape-devel] Add/Subtract Nodes + scissor tool + razor tool
Add/subtract Nodes + scissor tool http://sourceforge.net/tracker/index.php?func=detail&aid=880110&grou...
Add nodes by clicking anywhere on path: Yes, would be nice. Also editing a bezier curve by dragging it (as opposed to dragging handles). This however involves some nontrivial math so I'm not sure who and when can do it. (Although Gimp does bezier dragging, so we could steal the algorithm there.)
Delete nodes by mouse: try ctrl-alt-click
Break path at a node: propose a click modifier, it's easy to add
Razor Tool http://sourceforge.net/tracker/index.php?func=detail&aid=880099&grou...
I'm against "razor" as a separate tool, it would mean a lot of duplication of code from freehand tool, and is a toy anyway. What we need instead is one more boolean op: Divide, where the bottom object is cut into pieces along the path of the top one. This way you can precisely draw and adjust your cut path using regular tools, reuse it if necessary, etc. It's a more generic solution. And it's easy to implement now, by combining Intersect and Subtract. So you can add it to the RFE list and probably to the roadmap.
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Sounds good...could you add these comments/ideas to WIKI/RFE?
I agree that a divide boolean op is more useful than a razor tool. I think that it could be adequately met with "divide objects below" and a "scissors" tool.
I wonder though how a new user would react to all kinds of shortcuts, and if some functionality that is necessary automatically should be implemented as buttons, or modifier keys on something like the node editing tool, where one could hold a modifier key BEFORE clicking on a node, where the mouse pointer adds a little modifier icon to the node edit tool, and then when one clicks on a node gets like the subtract point functionality. Obviously, once a node is select or is being dragged, a new set of modifier keys would be available for that tool. This is great functionality that is learned from most vector editing apps.
Jon
On Mon, 2004-01-19 at 13:58, bulia byak wrote:
Add/subtract Nodes + scissor tool http://sourceforge.net/tracker/index.php?func=detail&aid=880110&grou...
Add nodes by clicking anywhere on path: Yes, would be nice. Also editing a bezier curve by dragging it (as opposed to dragging handles). This however involves some nontrivial math so I'm not sure who and when can do it. (Although Gimp does bezier dragging, so we could steal the algorithm there.)
Delete nodes by mouse: try ctrl-alt-click
Break path at a node: propose a click modifier, it's easy to add
Razor Tool http://sourceforge.net/tracker/index.php?func=detail&aid=880099&grou...
I'm against "razor" as a separate tool, it would mean a lot of duplication of code from freehand tool, and is a toy anyway. What we need instead is one more boolean op: Divide, where the bottom object is cut into pieces along the path of the top one. This way you can precisely draw and adjust your cut path using regular tools, reuse it if necessary, etc. It's a more generic solution. And it's easy to implement now, by combining Intersect and Subtract. So you can add it to the RFE list and probably to the roadmap.
Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=dept/bcomm&pgmarket=en-ca&RU=http%3a%2f%2f...
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participants (2)
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bulia byak
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Jonathan Phillips