Board Meeting @ Friday Oct 2nd, 2015
Hi all,
We'll be holding an Inkscape Committee meeting this Friday the 2nd of October, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
All in the Inkscape community are welcome to attend. Our agenda is open for any new business.
Thanks, Bryce
----- Forwarded message from Tavmjong Bah <tavmjong@...8...> -----
Date: Mon, 28 Sep 2015 17:28:13 +0200 From: Tavmjong Bah <tavmjong@...8...> To: Bryce Harrington <bryce@...961...>, inkscape-board@lists.sourceforge.net Subject: Re: [Inkscape-board] Proposal for board meeting
An IRC meeting is an excellent idea.
Any day at noon PDT (9 PM CEST) is OK with me. Thursdays I have an SVG WG meeting at 1:30 PM PDT (10:30 CEST).
My agenda items would be:
C++11 Hackfest 2016 Paid development
Tav
On Sun, 2015-09-27 at 12:20 -0700, Bryce Harrington wrote:
Hi guys,
Now that our board is re-manned, I'm thinking it'd make sense to call a meeting on IRC. I don't have anything major to discuss myself, but I'll bet the rest of you have some good ideas to float.
How does some time first week of October sound? Thursday Oct 1st? Or would the weekend be better? I seem to recall that before we met at noon pacific time; would such a time be impossible for anyone?
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
As far as agenda goes, I don't have anything to suggest - this past year we've accomplished so much! I figure we can just play it by ear, and leave the agenda to "opens".
Bryce
Inkscape-board mailing list Inkscape-board@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-board
----- End forwarded message -----
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
* Code of Conduct & Privacy Policy * Funded development * GSoC 2016 * Fiscal Sponsorship Agreement (FSA) * Hackfest 2016 * Budget 2016 * Other business
Bryce
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
Thanks,
Phil.
- GSoC 2016
- Fiscal Sponsorship Agreement (FSA)
- Hackfest 2016
- Budget 2016
- Other business
Bryce
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Fri, 2015-10-30 at 14:44 +1100, Philip Rhoades wrote:
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It may help in the meta context, i.e. getting a sense of funded development demand and the data you have on investing into inkscape. Whether it means a private contractor, I don't think matters.
Martin Owens
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
Bryce
Thanks,
Phil.
- GSoC 2016
- Fiscal Sponsorship Agreement (FSA)
- Hackfest 2016
- Budget 2016
- Other business
Bryce
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Thanks,
Phil.
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
Bryce
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from - only one of the PATH statements for each of the interpolations - the destination PATH that the interpolations were constructed from - the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
About this, recently I wrote a non-interactive (CLI) program that is somehow similar (but not equal) to what is asked here. The code currently is not "production quality," but "personal use quality" :-), but if there is some interest I can put it in shape and share it. BTW, I wrote this program while I was doing animations with OpenShot too...
The approach is a bit different from the approach used by Interpolate. As I understand, Interpolate interpolates the positions of the nodes of a path, while in my program I interpolate the transformation mapping an object in another.
In order to use my program, you create the first frame as you like (and save it to an SVG file, say foo-00.svg), then create the last frame by transforming one or more objects (currently only roto-translations + uniform scale changes are accepted) and save it to, say, foo-25.svg. Take note of the XML ids of the object you transformed. Then you call
svg_animator foo-00.svg foo-25.svg <id> [<id> ...]
where <id> is, of course, the id of the object to be animated. The program will create files foo-nn.svg with nn ranging from 01 to 24. (Note: the program is "smart" enough to recognize "numbered names," as OpenShot does, but you are not limited to this format.)
The advantage of this approach is that it applies to any type of object, not only paths. A drawback is the limited set of transformation allowed, which is fairly general anyway. If you are interested in theoretical details, I'll add that the main problem in allowing more transformations is that you need to find an n-th "root" of the transformation mapping the first frame in the last one and in some case such a transformation could not exist. For example, if you flip your object around the vertical axis, what is the 25-th root of this transformation? If you are limited to 2D transformation, such a "root" does not exist.
As said above, I wrote this to "scratch an itch of mine" and currently it is not ready to be shared in the wild. Moreover, it is suited to my own needs. Anyway, if there is some interest, I can try to upgrade it to "sharable quality."
-- Riccardo Bernardini Tel : +39-0432-55-8271 skype : bernardini.riccardo LinkedIn : https://www.linkedin.com/in/riccardobernardini ________________________________________ Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 07.04 A: Bryce Harrington Cc: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from - only one of the PATH statements for each of the interpolations - the destination PATH that the interpolations were constructed from - the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Riccardo,
On 2015-11-04 17:32, Riccardo Bernardini wrote:
About this, recently I wrote a non-interactive (CLI) program that is somehow similar (but not equal) to what is asked here. The code currently is not "production quality," but "personal use quality" :-), but if there is some interest I can put it in shape and share it. BTW, I wrote this program while I was doing animations with OpenShot too...
The approach is a bit different from the approach used by Interpolate. As I understand, Interpolate interpolates the positions of the nodes of a path, while in my program I interpolate the transformation mapping an object in another.
In order to use my program, you create the first frame as you like (and save it to an SVG file, say foo-00.svg), then create the last frame by transforming one or more objects (currently only roto-translations + uniform scale changes are accepted) and save it to, say, foo-25.svg. Take note of the XML ids of the object you transformed. Then you call
svg_animator foo-00.svg foo-25.svg <id> [<id> ...]
where <id> is, of course, the id of the object to be animated. The program will create files foo-nn.svg with nn ranging from 01 to 24. (Note: the program is "smart" enough to recognize "numbered names," as OpenShot does, but you are not limited to this format.)
The advantage of this approach is that it applies to any type of object, not only paths. A drawback is the limited set of transformation allowed, which is fairly general anyway. If you are interested in theoretical details, I'll add that the main problem in allowing more transformations is that you need to find an n-th "root" of the transformation mapping the first frame in the last one and in some case such a transformation could not exist. For example, if you flip your object around the vertical axis, what is the 25-th root of this transformation? If you are limited to 2D transformation, such a "root" does not exist.
As said above, I wrote this to "scratch an itch of mine" and currently it is not ready to be shared in the wild. Moreover, it is suited to my own needs. Anyway, if there is some interest, I can try to upgrade it to "sharable quality."
I would certainly be interested in testing it out! What language is it written in? I am generally happy with a bash prompt . .
Many thanks,
Phil.
-- Riccardo Bernardini Tel : +39-0432-55-8271 skype : bernardini.riccardo LinkedIn : https://www.linkedin.com/in/riccardobernardini ________________________________________ Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 07.04 A: Bryce Harrington Cc: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from
- only one of the PATH statements for each of the interpolations
- the destination PATH that the interpolations were constructed from
- the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Riccardo,
On 2015-11-04 17:32, Riccardo Bernardini wrote:
About this, recently I wrote a non-interactive (CLI) program that is somehow similar (but not equal) to what is asked here. The code currently is not "production quality," but "personal use quality" :-), but if there is some interest I can put it in shape and share it. BTW, I wrote this program while I was doing animations with OpenShot too... (snip)
I would certainly be interested in testing it out! What language is it written in?
It is in Ada (yes, an unusual choice, I agree... :-) It can be compiled using the GNAT compiler (gcc frontend) available from http://libre.adacore.com/
I am generally happy with a bash prompt . .
I will clean up the code a bit and then publishing it somewhere. Stay tuned.
Riccardo
Many thanks,
Phil.
-- Riccardo Bernardini Tel : +39-0432-55-8271 skype : bernardini.riccardo LinkedIn : https://www.linkedin.com/in/riccardobernardini ________________________________________ Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 07.04 A: Bryce Harrington Cc: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from
- only one of the PATH statements for each of the interpolations
- the destination PATH that the interpolations were constructed from
- the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Phil,
Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 11.25 A: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Riccardo,
On 2015-11-04 17:32, Riccardo Bernardini wrote:
About this, recently I wrote a non-interactive (CLI) program that is somehow similar (but not equal) to what is asked here. The code currently is not "production quality," but "personal use quality" :-), but if there is some interest I can put it in shape and share it. BTW, I wrote this program while I was doing animations with OpenShot too...
(snip) I would certainly be interested in testing it out! What language is it written in? I am generally happy with a bash prompt . .
I just concluded the "fast-and-dirty cleaning-and-publishing" of the code. You can download a tar.gz archive from its just created project page
https://launchpad.net/svg-anim
Check the file doc/README.txt.
It is still a bit rough, but it does its job. If you have questions, problems, find bugs, ... I am just an e-mail away.
Have fun! (For some meaning of "fun" :-)
Riccardo
-- Riccardo Bernardini Tel : +39-0432-55-8271 skype : bernardini.riccardo LinkedIn : https://www.linkedin.com/in/riccardobernardini ________________________________________ Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 07.04 A: Bryce Harrington Cc: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
http://wiki.inkscape.org/wiki/index.php/Board_Meetings
Agenda is:
- Code of Conduct & Privacy Policy
- Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from
- only one of the PATH statements for each of the interpolations
- the destination PATH that the interpolations were constructed from
- the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
------------------------------------------------------------------------------ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
Riccardo,
On 2015-11-06 09:06, Riccardo Bernardini wrote:
Phil,
Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 11.25 A: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Riccardo,
On 2015-11-04 17:32, Riccardo Bernardini wrote:
About this, recently I wrote a non-interactive (CLI) program that is somehow similar (but not equal) to what is asked here. The code currently is not "production quality," but "personal use quality" :-), but if there is some interest I can put it in shape and share it. BTW, I wrote this program while I was doing animations with OpenShot too...
(snip) I would certainly be interested in testing it out! What language is it written in? I am generally happy with a bash prompt . .
I just concluded the "fast-and-dirty cleaning-and-publishing" of the code. You can download a tar.gz archive from its just created project page
https://launchpad.net/svg-anim
Check the file doc/README.txt.
It is still a bit rough, but it does its job. If you have questions, problems, find bugs, ... I am just an e-mail away.
Have fun! (For some meaning of "fun" :-)
It took me little while to get Ada going on Fedora but I'm glad I persisted! Your program works very well! That is what I would like built into Inkscape directly. In fact, when I used two IDs that worked perfectly as well but I had a little problem interpolating with composite objects in Inkscape that had been "Object to Path"ed. I participated in the recent Board Meeting and we have started the exercise of working out how this facility might be developed as an Extension and how much it would cost if I pay for the work - maybe they should look at your code and tell me what is possible . .
BTW, here is the beginnings of the new web site (developing biology games to raise money for brain research) with my little hand-done animation (your program would have saved me a fair bit of time! - but it was an interesting exercise anyway):
Thanks!
Phil.
Riccardo
-- Riccardo Bernardini Tel : +39-0432-55-8271 skype : bernardini.riccardo LinkedIn : https://www.linkedin.com/in/riccardobernardini ________________________________________ Da: Philip Rhoades [phil@...1587...] Inviato: mercoledì 4 novembre 2015 07.04 A: Bryce Harrington Cc: inkscape-devel@lists.sourceforge.net Oggetto: Re: [Inkscape-devel] Board Meeting @ Friday Nov 6th, 2015
Bryce,
On 2015-11-02 16:06, Bryce Harrington wrote:
On Mon, Nov 02, 2015 at 01:45:10AM +1100, Philip Rhoades wrote:
Bryce,
On 2015-11-01 20:31, Bryce Harrington wrote:
On Fri, Oct 30, 2015 at 02:44:30PM +1100, Philip Rhoades wrote:
Bryce,
On 2015-10-30 14:27, Bryce Harrington wrote: > Hi all, > > Last month's meeting went well, and we decided to have another in early > November at a similar time and place. > > We'll be holding an Inkscape Committee meeting on Friday the 6th of > November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST) > > http://wiki.inkscape.org/wiki/index.php/Board_Meetings > > Agenda is: > > * Code of Conduct & Privacy Policy > * Funded development
Is it appropriate to suggest enhancements that I am prepared to pay for at such a meeting?
It is appropriate, yes.
OK, cool - should I describe on this list what I am thinking of - to give people time to think about the idea or should I just turn up at the meeting?
Either way's fine. Our meetings focus just on discussion and planning; formal voting is done on the board mailing list.
You're welcome to send any materials you'd like the board to review ahead of time to inkscape-board@...3291...
For producing basic animations by means of using Inkscape's "Interpolation" feature:
Rather than tediously exporting individual PNG files from the resulting interpolated drawings, for me, it is better to save the individual SVGs. I can import the SVGs into OpenShot for example which lets me use SVG "frames". so is it possible to script the interpolation process so that the individual, first, interpolated and last objects get written to separate SVG files somehow? I can do this manually by massaging the current interpolated SVG file but just being able to do:
Interpolate -> Write to separate files
ie so each file would contain one of:
- the source PATH that the interpolations were constructed from
- only one of the PATH statements for each of the interpolations
- the destination PATH that the interpolations were constructed
from
- the other objects in the drawing
(So for an interpolation number of 50, there would be a total of 52 separate files created).
would save me a LOT of time . .
I would have thought that this exercise would have been fairly straight forward but I don't know really and I have no idea how much the effort would be worth in dollar terms - if someone is motivated to do the work and wants to suggest an amount - I will see if I can afford it . .
The other thing I was going to mention is that the interpolations seem to work for simple, single objects but there seem to be problems for grouped (then "Object to Path") objects?
Thanks,
Phil.
-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
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-- Philip Rhoades
PO Box 896 Cowra NSW 2794 Australia E-mail: phil@...1587...
Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
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Am 30.10.2015 um 04:27 schrieb Bryce Harrington:
Hi all,
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
Just a small note: time has changed in a few countries already (CEST is over, and PDT will be over by then).
If the fix point is noon in California, this will be at 2000 UTC. (http://www.timeanddate.com/worldclock/converted.html?iso=20151106T12&p1=...)
Regards, Maren
On Fri, 2015-10-30 at 13:32 +0100, Maren Hachmann wrote:
Am 30.10.2015 um 04:27 schrieb Bryce Harrington:
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
Just a small note: time has changed in a few countries already (CEST is over, and PDT will be over by then).
If the fix point is noon in California, this will be at 2000 UTC. (http://www.timeanddate.com/worldclock/converted.html?iso=20151106T12 &p1=137&p2=137)
Bryce, I'm flexible, but I think we should agree on which is the fixed point in this message :-) Ted
On Wed, Nov 04, 2015 at 10:07:12AM -0600, Ted Gould wrote:
On Fri, 2015-10-30 at 13:32 +0100, Maren Hachmann wrote:
Am 30.10.2015 um 04:27 schrieb Bryce Harrington:
Last month's meeting went well, and we decided to have another in early November at a similar time and place.
We'll be holding an Inkscape Committee meeting on Friday the 6th of November, on #inkscape-devel, at 1900 UTC (Noon PDT / 9pm CEST)
Just a small note: time has changed in a few countries already (CEST is over, and PDT will be over by then).
If the fix point is noon in California, this will be at 2000 UTC. (http://www.timeanddate.com/worldclock/converted.html?iso=20151106T12 &p1=137&p2=137)
Bryce, I'm flexible, but I think we should agree on which is the fixed point in this message :-) Ted
Fricken daylight savings. Bah.
Ok, let's take it as noon California. Sorry for everyone that needs to twiddle their calendar.
Bryce
participants (6)
-
Bryce Harrington
-
Maren Hachmann
-
Martin Owens
-
Philip Rhoades
-
Riccardo Bernardini
-
Ted Gould