Re: [Inkscape-devel] C++ification of the SPObject tree
Hi there, now I finally managed to get rid of the GObject type system and merged all the virtual pads with their classes. It should work quite well, although I still have to figure out what to do with those "rdf:RDF" and "inkscape:grid" nodes. If you want to try it, please add a CXXFLAGS="-std=c++11" to your configure line ;). Who of you is currently working on the guides-improvement? Is there any special reason why you use "g_object_class_install_property" instead of "normal" properties?
Markus
Sounds great! Is there any way to avoid C++11 for the moment though? As I understand it, there isn't a suitable version of GCC available on OS X yet.
On 11 April 2013 16:57, Markus Engel <p637777@...1081...> wrote:
Hi there, now I finally managed to get rid of the GObject type system and merged all the virtual pads with their classes. It should work quite well, although I still have to figure out what to do with those "rdf:RDF" and "inkscape:grid" nodes. If you want to try it, please add a CXXFLAGS="-std=c++11" to your configure line ;). Who of you is currently working on the guides-improvement? Is there any special reason why you use "g_object_class_install_property" instead of "normal" properties?
Markus
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participants (2)
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Alex Valavanis
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Markus Engel