Re: [Inkscape-devel] Intel Aqua packaging
On Mar 22, 2010, at 2:20 PM, ~suv wrote:
On 22/3/10 18:38, Wolf Drechsel wrote:
Sorry, I was under the impression that you are using Mac OS X 10.5 Leopard, not Snow Leopard.
Yes, the lack of MacOSX10.4u.sdk is obviously significant for the available xcodeproject of the application launcher. Please be aware that the release version 0.47 was not built on Snow Leopard, nor are the current development snapshots built on Snow Leopard. I.e. you are trying to do something new that seems to require part of the packaging modules to be modified and updated to run on OS X 10.6 Snow Leopard.
I recommend to file a bug report, detailing the SL related errors you see when trying to package the application. Please include all relevant information about your OS and Xcode version.
The GTK+/Quartz (so-called "Aqua") version will also require changes to both the build scripts and the launcher scripts - but this should be handled in a separate bug report, similar to the one Wolf filed for removing the code launching X11 on Tiger [1].
Do you have an up-to-date and complete Xcode installation?
AFIK -- 3.2.1
Did you check if MacOSX10.4u.sdk is available as optional install for Xcode 3.2.x?
that's what I found in another context:
You missed simply to install 10.4u-sdk when installing xcode. It is not default, just additional install for crosscompiling.
(was here: http://www.blender.org/forum/viewtopic.php?t=15697&sid=4e4a4b850057802bd... )
And be sure to use gcc-4.0 - they say more recent compilers wont work.
hmm, I didn't really look into this (yet) but I certainly would start the search at Apple's developer site ;)
from the apple xcode documentation:
Developer Tools Essentials (always installed). Contains the main applications, command-line tools, and other resources that make up the Xcode development environment. This group includes the Xcode application, Interface Builder, Instruments, Dashcode, Quartz Composer, GCC 4.0.1, and the Mac OS X v10.4 (Universal) and Mac OS X v10.5 SDKs, as well as sample source code.
Stu - I don't understand why you don't have it with your Xcode installation. Hopefully Michael or JiHO will take a look at the ScriptExec xcodeproject if it needs to be updated for Snow Leopard. My knowledge about working with Xcode projects is close to zero and I do not have Snow Leopard installed.
~suv
p.s. can we try to keep the discussion in one place? (I'd prefer to keep it on inkscape-devel and not fork into several private threads).
ok, we're back on the devel list now -
sdk10.4 was an optional install that I didn't think I'd need. Now I have it.
Probably a(nother) dumb question - but how (and when) do I switch to gcc 4.0 ?
If I use the current script with sdk 10.4, will the result be useable on 10.6?
I'll work on a bug report once I get to the end of this effort and can tell better what were true bugs and what was just my ignorance ; )
thx
Stu
On 22/3/10 20:57, Stuart Edwards wrote:
On Mar 22, 2010, at 2:20 PM, ~suv wrote:
Stu - I don't understand why you don't have it with your Xcode installation. Hopefully Michael or JiHO will take a look at the ScriptExec xcodeproject if it needs to be updated for Snow Leopard. My knowledge about working with Xcode projects is close to zero and I do not have Snow Leopard installed.
sdk10.4 was an optional install that I didn't think I'd need. Now I have it.
Probably a(nother) dumb question - but how (and when) do I switch to gcc 4.0 ?
If I use the current script with sdk 10.4, will the result be useable on 10.6?
Can you give a short summary how you successfully built the app launcher (ScriptExec) on Snow Leopard [1]? Any changes necessary to the xcodeproject, once 'MacOSX10.4u.sdk' is installed?
~suv
[1] http://article.gmane.org/gmane.comp.graphics.inkscape.devel/33619
On Mar 23, 2010, at 12:53 PM, ~suv wrote:
On 22/3/10 20:57, Stuart Edwards wrote:
On Mar 22, 2010, at 2:20 PM, ~suv wrote:
Stu - I don't understand why you don't have it with your Xcode installation. Hopefully Michael or JiHO will take a look at the ScriptExec xcodeproject if it needs to be updated for Snow Leopard. My knowledge about working with Xcode projects is close to zero and I do not have Snow Leopard installed.
sdk10.4 was an optional install that I didn't think I'd need. Now I have it.
Probably a(nother) dumb question - but how (and when) do I switch to gcc 4.0 ?
If I use the current script with sdk 10.4, will the result be useable on 10.6?
Can you give a short summary how you successfully built the app launcher (ScriptExec) on Snow Leopard [1]? Any changes necessary to the xcodeproject, once 'MacOSX10.4u.sdk' is installed?
~suv
[1] http://article.gmane.org/gmane.comp.graphics.inkscape.devel/33619
I'm actually embarrassed to report this but ............ In my continuing quest for instant gratification I took the app launcher out of my X11 package and dropped a copy of it into my 'broken' aqua package --- and it worked. The 'do not enter' sign disappeared from the app icon and it fires up as it should. It could be said that maybe the current performance problems relate in some way to this hack, but they are exactly the same as when I run the build from outside the bundle so I would conclude that they are not connected. Probably not ideal, but until we have a package script that calls for sdk10.6 it seems like an ok workaround.
Stu
Stu
participants (2)
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Stuart Edwards
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~suv