
I've got the work-in-progress of the new input devices dialog in, but disabled.
If anyone wants to give it a try, verbs.cpp needs USE_NEW_INPUT_DEVICES defined to switch it on.
The main thing it will allow is that the test area should show device button and mouse events from devices, and should list all that are configured. Some feedback on what goes on there could be handy.

On Mar 13, 2008, at 12:58 AM, Jon A. Cruz wrote:
I've got the work-in-progress of the new input devices dialog in, but disabled.
If anyone wants to give it a try, verbs.cpp needs USE_NEW_INPUT_DEVICES defined to switch it on.
The main thing it will allow is that the test area should show device button and mouse events from devices, and should list all that are configured. Some feedback on what goes on there could be handy.
BTW, before and after shots are at http://codewideopen.blogspot.com/2008/03/new-tablet-config.html

Please pardon my ignorance...how do I define "USE_NEW_INPUT_DEVICES" in verbs.cpp?
JF
Jon A. Cruz wrote:
I've got the work-in-progress of the new input devices dialog in, but disabled.
If anyone wants to give it a try, verbs.cpp needs USE_NEW_INPUT_DEVICES defined to switch it on.
The main thing it will allow is that the test area should show device button and mouse events from devices, and should list all that are configured. Some feedback on what goes on there could be handy.
This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel

open verbs.cpp, and line 25 type: #define USE_NEW_INPUT_DEVICES
Aubanel.
2008/3/14, Joshua Facemyer / Impressus Art <faceman@...1574...>:
Please pardon my ignorance...how do I define "USE_NEW_INPUT_DEVICES" in verbs.cpp?
JF
Jon A. Cruz wrote:
I've got the work-in-progress of the new input devices dialog in, but disabled.
If anyone wants to give it a try, verbs.cpp needs USE_NEW_INPUT_DEVICES defined to switch it on.
The main thing it will allow is that the test area should show device button and mouse events from devices, and should list all that are configured. Some feedback on what goes on there could be handy.
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I'm trying to test out the new dialog. I enabled the dialog, but I don't quite understand how to test it.
My hardware shows up (mouse, "pad", eraser, stylus, cursor) but nothing happens in the test area when I use any of it - either in the dialog itself or on the canvas.
When should the test area show events?
JF
Jon A. Cruz wrote:
I've got the work-in-progress of the new input devices dialog in, but disabled.
If anyone wants to give it a try, verbs.cpp needs USE_NEW_INPUT_DEVICES defined to switch it on.
The main thing it will allow is that the test area should show device button and mouse events from devices, and should list all that are configured. Some feedback on what goes on there could be handy.
This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel

On Mar 14, 2008, at 11:34 PM, Joshua Facemyer / Impressus Art wrote:
I'm trying to test out the new dialog. I enabled the dialog, but I don't quite understand how to test it.
My hardware shows up (mouse, "pad", eraser, stylus, cursor) but nothing happens in the test area when I use any of it - either in the dialog itself or on the canvas.
When should the test area show events?
At the moment main events are dumped to the console.
The things visible in the test area are that the icon should change to reflect the tool that is brought over the test area.
I also added a few rows of indicators to show when buttons have been pressed over the test area.
Now that I've split apart the data model from the UI, I am going to be adding more config and functionality. As this goes we will be able to use feedback from people with different devices to ensure we support them well.
participants (3)
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Aubanel MONNIER
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Jon A. Cruz
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Joshua Facemyer / Impressus Art