I removed duplication of dialog titles - now they are taken from the corresponding verb and are thus the same as the commands that open them. While at it, I also added the dialog's shortcut automatically added in parentheses. Press ctrl-shift-f to see an example. I think this is good for usability, as the user gets a clue at once what to press to bring the focus to a dialog, and next time he's likely to remember to use the shortcut to open it. Any comments?
When compiling with g++ I got the error:
object-properties.c: In function `void sp_object_properties_dialog()': object-properties.c:127: `sp_ui_dialog_title_string' undeclared (first use this function) object-properties.c:127: (Each undeclared identifier is reported only once for each function it appears in.) make[3]: *** [object-properties.o] Error 1
To fix this I added
#include "interface.h"
to object-properties.c
Bryce
On Sun, 16 Nov 2003, bulia byak wrote:
I removed duplication of dialog titles - now they are taken from the corresponding verb and are thus the same as the commands that open them. While at it, I also added the dialog's shortcut automatically added in parentheses. Press ctrl-shift-f to see an example. I think this is good for usability, as the user gets a clue at once what to press to bring the focus to a dialog, and next time he's likely to remember to use the shortcut to open it. Any comments?
On Sun, 16 Nov 2003, bulia byak wrote:
I removed duplication of dialog titles - now they are taken from the corresponding verb and are thus the same as the commands that open them. While at it, I also added the dialog's shortcut automatically added in parentheses. Press ctrl-shift-f to see an example. I think this is good for usability, as the user gets a clue at once what to press to bring the focus to a dialog, and next time he's likely to remember to use the shortcut to open it. Any comments?
I tried it out, and it looks good. On my system part of the text got clipped (I saw "(ctrl-shift-f"). Hopefully others will share their opinions on it.
Also, I re-tested the + / keypad-+ shortcuts; they're both working identically now for me.
The transient nature of this dialog also worked well. I love being able to click on any one of the windows and raising them all up to the top. That's going to help *so* much. Also, closing when the last canvas is closed will save a lot of extra mouseclicks to get out of the app.
Also, I ran into a couple errors when compiling under g++, doing with missing #include files. You may want to think about using g++ while developing instead of or in addition to gcc; it's a bit stricter in catching these kinds of problems.
Thanks for updating the roadmap with your todo's, that helps! It's amazing to see all that'll be going into 0.36; it'll be a kick ass release. :-)
Bryce
On Sun, 16 Nov 2003, Bryce Harrington wrote:
Also, I ran into a couple errors when compiling under g++, doing with missing #include files. You may want to think about using g++ while developing instead of or in addition to gcc; it's a bit stricter in catching these kinds of problems.
Btw, here's an easy way to do this:
CC=g++ ./autogen.sh && make
Bryce
participants (2)
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Bryce Harrington
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bulia byak