Hi Devs,
Now we're in or very near to Frost, one of the items is the About Screen contest.
This sounds like a really interesting task for a non-coder. Maybe one of the people who help with translations, forums or other
I'm still planning on running this as usual, however, this can't be started until we have at least pre0 tarballs and the relevant test builds available.
Cheers, Josh
On Fri, May 9, 2014 at 12:43 PM, Martin Owens <doctormo@...400...> wrote:
Hi Devs,
Now we're in or very near to Frost, one of the items is the About Screen contest.
This sounds like a really interesting task for a non-coder. Maybe one of the people who help with translations, forums or other
Is your legacy SCM system holding you back? Join Perforce May 7 to find out: • 3 signs your SCM is hindering your productivity • Requirements for releasing software faster • Expert tips and advice for migrating your SCM now http://p.sf.net/sfu/perforce _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
On Fri, 2014-05-09 at 16:28 -0700, Josh Andler wrote:
I'm still planning on running this as usual, however, this can't be started until we have at least pre0 tarballs and the relevant test builds available.
Sorry Josh, looks like my email was cut in two. I went on to weave an amazing tale of daring do the likes of which we shall not see for a long time.
Why do we need prebuilds? I know our todo lists don't have a dependency chain shown, so is this because we need artists to use the new version to make the about screen? Sort of, "look it works!"
Martin,
On Fri, May 09, 2014 at 10:19:38PM -0400, Martin Owens wrote:
On Fri, 2014-05-09 at 16:28 -0700, Josh Andler wrote:
I'm still planning on running this as usual, however, this can't be started until we have at least pre0 tarballs and the relevant test builds available.
Sorry Josh, looks like my email was cut in two. I went on to weave an amazing tale of daring do the likes of which we shall not see for a long time.
Why do we need prebuilds? I know our todo lists don't have a dependency chain shown, so is this because we need artists to use the new version to make the about screen? Sort of, "look it works!"
Right, we like to encourage artists to showcase some of the new features, thus they need access to official binary packages.
Speaking of a pre0... looking through the codebase I see we have 0.48 spread to some unusual files:
src/extension/dbus/Makefile_insert:libinkdbusincludedir = $(includedir)/libinkdbus-0.48/libinkdbus
Why is libinkdbus-0.48 hardcoded as 0.48 here? This looks wrong.
Bryce
Sorry for not responding sooner. Yes, Bryce put forth the most compelling reason/tradition. One more would be that it gives us incentive to get the pre#-builds started sooner rather than later so we can keep up some momentum. The contest doesn't serve to keep momentum as it's really separate from development and has a fixed timeframe that is easier to control.
As Bryce mentioned, we still have a few of things that ought to be updated or at least looked at first. I will also say that if some of the newer LPEs making their way into the Experimental branch are deemed to be ones we will end up shipping with, I would recommend we consider getting them into trunk to ship the builds with those to have for the contest.
One side task for the contest is that we should come up with a theme or concept. People don't need to adhere to the theme with their submissions, but it's always interesting to see what people come up with when they do. Given the amount of time between major releases I think something along the lines of "shedding skin" (like a snake or cicada), I don't know, something "transformative". Any suggestions anyone?
Cheers, Josh
On Fri, May 9, 2014 at 11:23 PM, Bryce Harrington <bryce@...961...
wrote:
On Fri, May 09, 2014 at 10:19:38PM -0400, Martin Owens wrote:
On Fri, 2014-05-09 at 16:28 -0700, Josh Andler wrote:
I'm still planning on running this as usual, however, this can't be started until we have at least pre0 tarballs and the relevant test builds available.
Sorry Josh, looks like my email was cut in two. I went on to weave an amazing tale of daring do the likes of which we shall not see for a long time.
Why do we need prebuilds? I know our todo lists don't have a dependency chain shown, so is this because we need artists to use the new version to make the about screen? Sort of, "look it works!"
Right, we like to encourage artists to showcase some of the new features, thus they need access to official binary packages.
Speaking of a pre0... looking through the codebase I see we have 0.48 spread to some unusual files:
src/extension/dbus/Makefile_insert:libinkdbusincludedir = $(includedir)/libinkdbus-0.48/libinkdbus
Why is libinkdbus-0.48 hardcoded as 0.48 here? This looks wrong.
Bryce
On Sat, 2014-05-10 at 16:17 -0700, Josh Andler wrote:
One side task for the contest is that we should come up with a theme or concept. People don't need to adhere to the theme with their submissions, but it's always interesting to see what people come up with when they do. Given the amount of time between major releases I think something along the lines of "shedding skin" (like a snake or cicada), I don't know, something "transformative". Any suggestions anyone?
Maybe keep the snake one for when we've moved the code base to python ;-)
I feel like this release is like our coming out from a mini ice age. All the features built up on top of the Inkscape mountain for so long and finally the ice is thawing, the glaciers are retreating and the features are flowing into the river on their way to down-streams.
Theme suggestion: Melting Glaciers (inkscape, global warming edition ;-))
Martin,
On Sat, May 10, 2014 at 10:36:43PM -0400, Martin Owens wrote:
On Sat, 2014-05-10 at 16:17 -0700, Josh Andler wrote:
One side task for the contest is that we should come up with a theme or concept. People don't need to adhere to the theme with their submissions, but it's always interesting to see what people come up with when they do. Given the amount of time between major releases I think something along the lines of "shedding skin" (like a snake or cicada), I don't know, something "transformative". Any suggestions anyone?
Maybe keep the snake one for when we've moved the code base to python ;-)
I feel like this release is like our coming out from a mini ice age. All the features built up on top of the Inkscape mountain for so long and finally the ice is thawing, the glaciers are retreating and the features are flowing into the river on their way to down-streams.
Theme suggestion: Melting Glaciers (inkscape, global warming edition ;-))
Well, frozen fjörds and snow queens are certainly in season this year.
Martin,
Is your legacy SCM system holding you back? Join Perforce May 7 to find out: • 3 signs your SCM is hindering your productivity • Requirements for releasing software faster • Expert tips and advice for migrating your SCM now http://p.sf.net/sfu/perforce _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
participants (3)
-
Bryce Harrington
-
Josh Andler
-
Martin Owens