It would be very interesting to see what gradient meshes do with color opacity !
ivan
________________________________
De : Jon Cruz <jon@...18...>
À : Jasper van de Gronde <th.v.d.gronde@...528...>
Cc : inkscape-devel(a)lists.sourceforge.net
Envoyé le : Dimanche 31 Juillet 2011 10h50
Objet : Re: [Inkscape-devel] Mesh Gradients
On Jul 31, 2011, at 1:33 AM, Jasper van de Gronde wrote:
Neither :) Both have their strengths and weaknesses. In general
diffusion curves as currently defined have more of a tendency "to do the
right thing" and are WAY easier to handle. On the other hand, mesh
gradients (especially tensor product patches) give more control. Now,
there are some ideas floating around to enhance diffusion curves to the
point where there might be little benefit to using meshes, but even so,
given practical considerations and the wide spread use of meshes it will
no doubt be useful to support meshes as well.
Also, keep in mind that diffusion curves are relatively new and there
are still some issues in rendering them (it should be possible, but so
far no renderer has been made, that I'm aware of, that is both fast and
accurate). Also, while they often "do the right thing" there are some
definite issues with non-color boundaries (the current solution is
definitely not optimal) and they can have the tendency to over-smooth
certain images.
Also keep in mind visual issues.
In all the examples I have seen, diffusion curves have had a distinct, if sometimes
subtle, unique look to them. Something akin to looking at a watercolor and being able to
say "the artists used watercolors to do this painting".
I've not seen the same for general gradient meshes.
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