How hard would this be to draw/implement - even if just for my build ?
I'm often making all-white SVG's and wanting to keep the background 100% transparent so that inkscape faithfully renders PNG's
would it make sense to include an object attribute that is painted but not rendered like sodipodi:invisible where something like opacity:0 is forced but ignored only by us ?
-- Andy
On Feb 3, 2013, at 4:58 PM, Andy Fitzsimon wrote:
How hard would this be to draw/implement - even if just for my build ?
I'm often making all-white SVG's and wanting to keep the background 100% transparent so that inkscape faithfully renders PNG's
would it make sense to include an object attribute that is painted but not rendered like sodipodi:invisible where something like opacity:0 is forced but ignored only by us ?
I think the "universe is just a checkerboard" see through background is not too hard, and should be an option.
If someone wants to try coding it, I can help with advice. Otherwise I'll just queue it up for whenever I get the chance. The "not too long to code" aspect gives it a sooner rather than later aspect.
On Mon, Feb 4, 2013 at 11:02 AM, Jon Cruz <jon@...18...> wrote:
If someone wants to try coding it, I can help with advice. Otherwise I'll just queue it up for whenever I get the chance. The "not too long to code" aspect gives it a sooner rather than later aspect.
having the inkscape-only renderable object with opacity:0 set for all other renderers (that gets ignored only by us) will mean people can craft their own checkerboard styles. some might want striped some might want more dark than light .. some might even want photos and not want to delete or move them. but also not want to render. we can make templates for each transparent checkerboard with this approach and at the same time.
right now you can show/hide layers. this might even just be a layer option that forces inkscape-only rendering.
remember duck prions ? well the opposite of that
-- Andy
participants (2)
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Andy Fitzsimon
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Jon Cruz