Hi all,
I just 'finished' LPE extrude. I'd like you to test it, see if it bugs for some paths. And, I'd like your input. What should be added and what should be improved?
You have to build Inkscape with "#define LPE_ENABLE_TEST_EFFECTS", otherwise the LPE won't show in the LPE dialog. (uncommenting line 9 in src/live_effects/effect.cpp will do the trick)
Thanks, Johan
On Thu, Feb 4, 2010 at 5:37 PM, <J.B.C.Engelen@...1578...> wrote:
Hi all,
I just 'finished' LPE extrude. I'd like you to test it, see if it bugs for some paths. And, I'd like your input. What should be added and what should be improved?
You have to build Inkscape with "#define LPE_ENABLE_TEST_EFFECTS", otherwise the LPE won't show in the LPE dialog. (uncommenting line 9 in src/live_effects/effect.cpp will do the trick)
For now I only found a crash - try to apply it to the path in attached file.
As for UI, of course we need controls for the length and direction of extrusion.
-----Original Message----- From: bulia byak [mailto:buliabyak@...400...] Sent: vrijdag 5 februari 2010 22:25 To: Engelen, J.B.C. (Johan) Cc: inkscape-devel@lists.sourceforge.net Subject: Re: [Inkscape-devel] LPE Extrude: need some input!
On Thu, Feb 4, 2010 at 5:37 PM, <J.B.C.Engelen@...1578...> wrote:
Hi all,
I just 'finished' LPE extrude. I'd like you to test it, see
if it bugs
for some paths. And, I'd like your input. What should be added and what should be improved?
You have to build Inkscape with "#define LPE_ENABLE_TEST_EFFECTS", otherwise the LPE won't show in the LPE dialog.
(uncommenting line 9
in src/live_effects/effect.cpp will do the trick)
For now I only found a crash - try to apply it to the path in attached file.
As for UI, of course we need controls for the length and direction of extrusion.
Already you can control this (try to find the yellow knots on canvas). Perhaps it is the color of the controls that made it difficult to spot them? Do you have an idea to make them more visible?
-johan
On Fri, Feb 5, 2010 at 7:07 PM, <J.B.C.Engelen@...1578...> wrote:
Already you can control this (try to find the yellow knots on canvas). Perhaps it is the color of the controls that made it difficult to spot them? Do you have an idea to make them more visible?
Indeed I missed them, sorry! I think it wouldn't hurt, still, to duplicate them as numeric controls in the dialog as well.
I also notice we have Offset among experimental LPEs. This is great because it will allow us to get rid of the old SPOffset hack, and lots of bugs and stale code with it. However this LPE Offset does not allow me to simply specify the offset distance, instead it just specifies a point through which offset passes. Would it be too difficult to change this to add offset distance parameter (positive outside, negative inside)?
On Sat, Feb 6, 2010 at 12:19 AM, bulia byak <buliabyak@...400...> wrote:
On Fri, Feb 5, 2010 at 7:07 PM, <J.B.C.Engelen@...1578...> wrote:
Already you can control this (try to find the yellow knots on canvas). Perhaps it is the color of the controls that made it difficult to spot them? Do you have an idea to make them more visible?
Indeed I missed them, sorry! I think it wouldn't hurt, still, to duplicate them as numeric controls in the dialog as well.
I tested "LPE Extrude" today in a work and I would also suggest to give the numerical values of the offset in the LPE parameters for more precision. "DIstance" and "Angle" seam the most appropriate input to me.
Nice work Johan. Steren
On 2/5/10, J.B.C.Engelen wrote:
Hi all,
I just 'finished' LPE extrude. I'd like you to test it, see if it bugs for some paths. And, I'd like your input. What should be added and what should be improved?
I'm not sure if this sounds friendly enough :), but why did you not use existing 3D Box infrastructure?
Extrusion is supposed to create a solid body that changes according to perspective rules.
What the Extrude LPE does instead is simply create a copy of the original path at some distance from the original. The LPE also provides two knotholders that look different (circle and square), have an equal tooltip, and only the second (square) one works.
Alexandre
On Sat, Feb 13, 2010 at 6:38 PM, Alexandre Prokoudine <alexandre.prokoudine@...400...> wrote:
Extrusion is supposed to create a solid body that changes according to perspective rules.
There are legitimate uses for this, but also for a much simpler one that this LPE implements.
participants (4)
-
unknown@example.com
-
Alexandre Prokoudine
-
bulia byak
-
Steren