[Recolor] Week #3: Moving onto Further Tasks
Hello all, Because I'd been stuck on the second goal for so long, I decided to get on to write the GUI subsytem, which was actually my third and final task for the midterm evaluation. I have written the paint_recolor_nodes( ) function successfully. Here is a screenshot: [image: Inline image 1]
The black outlined, white colored (with color inside) are the intended nodes that will function in the final render. Now I'll move onto writing the events that trigger repainting and node dragging. I cannot work on these events making actual changes till the brick-wall issues are resolved. My mentor has promised he'll look into it by this weekend. :) Till then those tasks are deferred.
On Sat, 2013-07-13 at 21:51 +0530, Arshdeep Singh wrote:
Hello all, Because I'd been stuck on the second goal for so long, I decided to get on to write the GUI subsytem, which was actually my third and final task for the midterm evaluation. I have written the paint_recolor_nodes( ) function successfully. Here is a screenshot: Inline image 1
The black outlined, white colored (with color inside) are the intended nodes that will function in the final render. Now I'll move onto writing the events that trigger repainting and node dragging. I cannot work on these events making actual changes till the brick-wall issues are resolved. My mentor has promised he'll look into it by this weekend. :) Till then those tasks are deferred.
I hope you and your mentor got things figured out!
A couple of naive questions:
1. Will I be able to grab one handle and rotate it with all the other handles following?
2. Will I be able to select one handle and have the other handles jump to positions that match some specified color scheme (e.g. color triad).
Tav
Right now I am working on the interactive editing only. The 'rules' like triad etc were intended only for making the color schemes part of the project which is infact the second half (after the midterm). Right now, getting the interactive 'free-form' editing to work is my foremost goal. Looking forward to your views on the progress till now. There shall be minor bugs, but I think I've got the code to work pretty much like I intended. So answering your questions, yes, these will definitely work but only for 'saving' color schemes. Not when you're editing solid colored objects on the canvas.
On Tue, Jul 16, 2013 at 3:26 PM, Tavmjong Bah <tavmjong@...8...> wrote:
On Sat, 2013-07-13 at 21:51 +0530, Arshdeep Singh wrote:
Hello all, Because I'd been stuck on the second goal for so long, I decided to get on to write the GUI subsytem, which was actually my third and final task for the midterm evaluation. I have written the paint_recolor_nodes( ) function successfully. Here is a screenshot: Inline image 1
The black outlined, white colored (with color inside) are the intended nodes that will function in the final render. Now I'll move onto writing the events that trigger repainting and node dragging. I cannot work on these events making actual changes till the brick-wall issues are resolved. My mentor has promised he'll look into it by this weekend. :) Till then those tasks are deferred.
I hope you and your mentor got things figured out!
A couple of naive questions:
- Will I be able to grab one handle and rotate it with all the other
handles following?
- Will I be able to select one handle and have the other handles jump
to positions that match some specified color scheme (e.g. color triad).
Tav
Hi,
It seems that svg-color.h is not in the repository. Did you forget to do a "bzr add" before committing?
Tav
PS. Note "bzr status" is a quite helpful command.
I never changed anything in svg-color.h . Its strange that file should be missing. Weren't only committed changes 'pushed' to the branch ? There were some uncommitted changes but those were regarding the new class 'Recolorwheel' addition.
On Fri, Aug 2, 2013 at 2:03 AM, Tavmjong Bah <tavmjong@...8...> wrote:
Hi,
It seems that svg-color.h is not in the repository. Did you forget to do a "bzr add" before committing?
Tav
PS. Note "bzr status" is a quite helpful command.
Ahh, different problem. In file src/widget/fill-style.cpp the include statement for svg-color.h is wrong. It should be:
#include "svg/svg-color.h"
Tav
On Fri, 2013-08-02 at 15:16 +0530, Arshdeep Singh wrote:
I never changed anything in svg-color.h . Its strange that file should be missing. Weren't only committed changes 'pushed' to the branch ? There were some uncommitted changes but those were regarding the new class 'Recolorwheel' addition.
On Fri, Aug 2, 2013 at 2:03 AM, Tavmjong Bah <tavmjong@...8...> wrote:
Hi, It seems that svg-color.h is not in the repository. Did you forget to do a "bzr add" before committing? Tav PS. Note "bzr status" is a quite helpful command.
-- Arshdeep Singh Third Year, Computer Engineering Delhi Technological University Ph: +91-9654115614 https://sites.google.com/site/adsingh1729/home
participants (2)
-
Arshdeep Singh
-
Tavmjong Bah