0.92 release status (and 0.92.1 planning)
Hope everyone is having a great holiday!
We're nearly done with 0.92.0 - great work everyone and thanks especially to everyone fixing up bugs and updating translations.
Final RC will be cut Wed the 28th. Translation updates are ok to continue landing until then. Bug fixes please check with me and expect some friendly pushback. :-)
I'd like the final RC to be identical to what we release, so we don't release with anything untested. So ideally there should be NO changes after the 28th. In practice some minor polish is probably acceptable; but if there are any significant changes we'll need to do further RC's.
The 0.92.0 release will happen this weekend or very early next week, assuming we don't need further RC's. We need short turnarounds for packaging so we can get announcements out swiftly. I think we can do it.
We can start planning for a 0.92.1 release. There's a healthy amount of energy going into bug fixing right now, and our users will appreciate if we continue. Some fixes will need string changes, so I'll propose we also encourage translation updates. I would like to shoot for early February with this release.
Additionally, a focus for 0.92.1 could be on bug management tools. I.e., warning dialogs, workarounds, and bug reporting helper scripts. Josh mentioned that having a button to reset old prefs could work around some mesh problems, and I'm betting there's more we could do like that.
Bryce
On 12/26/16 5:28 PM, Bryce Harrington wrote:
Hope everyone is having a great holiday!
We're nearly done with 0.92.0 - great work everyone and thanks especially to everyone fixing up bugs and updating translations.
Final RC will be cut Wed the 28th. Translation updates are ok to continue landing until then. Bug fixes please check with me and expect some friendly pushback. :-)
I'd like the final RC to be identical to what we release, so we don't release with anything untested. So ideally there should be NO changes after the 28th. In practice some minor polish is probably acceptable; but if there are any significant changes we'll need to do further RC's.
The 0.92.0 release will happen this weekend or very early next week, assuming we don't need further RC's. We need short turnarounds for packaging so we can get announcements out swiftly. I think we can do it.
We can start planning for a 0.92.1 release. There's a healthy amount of energy going into bug fixing right now, and our users will appreciate if we continue. Some fixes will need string changes, so I'll propose we also encourage translation updates. I would like to shoot for early February with this release.
Additionally, a focus for 0.92.1 could be on bug management tools. I.e., warning dialogs, workarounds, and bug reporting helper scripts. Josh mentioned that having a button to reset old prefs could work around some mesh problems, and I'm betting there's more we could do like that.
Bryce
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I'd like to push to rescale the distributed example files to 96 dpi before the 0.92 release. Doesn't look good to distribute examples that announce they are an old format on opening.
See https://bugs.launchpad.net/bugs/1651815
Dave
On Mon, Dec 26, 2016 at 05:41:05PM -0800, David Evans wrote:
On 12/26/16 5:28 PM, Bryce Harrington wrote:
Hope everyone is having a great holiday!
We're nearly done with 0.92.0 - great work everyone and thanks especially to everyone fixing up bugs and updating translations.
Final RC will be cut Wed the 28th. Translation updates are ok to continue landing until then. Bug fixes please check with me and expect some friendly pushback. :-)
I'd like the final RC to be identical to what we release, so we don't release with anything untested. So ideally there should be NO changes after the 28th. In practice some minor polish is probably acceptable; but if there are any significant changes we'll need to do further RC's.
The 0.92.0 release will happen this weekend or very early next week, assuming we don't need further RC's. We need short turnarounds for packaging so we can get announcements out swiftly. I think we can do it.
We can start planning for a 0.92.1 release. There's a healthy amount of energy going into bug fixing right now, and our users will appreciate if we continue. Some fixes will need string changes, so I'll propose we also encourage translation updates. I would like to shoot for early February with this release.
Additionally, a focus for 0.92.1 could be on bug management tools. I.e., warning dialogs, workarounds, and bug reporting helper scripts. Josh mentioned that having a button to reset old prefs could work around some mesh problems, and I'm betting there's more we could do like that.
Bryce
Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I'd like to push to rescale the distributed example files to 96 dpi before the 0.92 release. Doesn't look good to distribute examples that announce they are an old format on opening.
If the changes are limited to the example files, and none of the strings in the example files are changed, that sounds safe enough for landing. Let me know if you can get the work completed by Wednesday.
Bryce
On 12/26/16 11:11 PM, Bryce Harrington wrote:
On Mon, Dec 26, 2016 at 05:41:05PM -0800, David Evans wrote:
On 12/26/16 5:28 PM, Bryce Harrington wrote:
Hope everyone is having a great holiday!
We're nearly done with 0.92.0 - great work everyone and thanks especially to everyone fixing up bugs and updating translations.
Final RC will be cut Wed the 28th. Translation updates are ok to continue landing until then. Bug fixes please check with me and expect some friendly pushback. :-)
I'd like the final RC to be identical to what we release, so we don't release with anything untested. So ideally there should be NO changes after the 28th. In practice some minor polish is probably acceptable; but if there are any significant changes we'll need to do further RC's.
The 0.92.0 release will happen this weekend or very early next week, assuming we don't need further RC's. We need short turnarounds for packaging so we can get announcements out swiftly. I think we can do it.
We can start planning for a 0.92.1 release. There's a healthy amount of energy going into bug fixing right now, and our users will appreciate if we continue. Some fixes will need string changes, so I'll propose we also encourage translation updates. I would like to shoot for early February with this release.
Additionally, a focus for 0.92.1 could be on bug management tools. I.e., warning dialogs, workarounds, and bug reporting helper scripts. Josh mentioned that having a button to reset old prefs could work around some mesh problems, and I'm betting there's more we could do like that.
Bryce
Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I'd like to push to rescale the distributed example files to 96 dpi before the 0.92 release. Doesn't look good to distribute examples that announce they are an old format on opening.
If the changes are limited to the example files, and none of the strings in the example files are changed, that sounds safe enough for landing. Let me know if you can get the work completed by Wednesday.
Bryce
Unfortunately, I'll be out of town for the rest of the week starting today so I can't do it myself. Unless someone else can do it, perhaps it would be best to defer this to 0.92.1 along with the tutorial updates as suggested in the referenced ticket.
Sorry for bring this up at the last moment but it only became apparent with the 0.92pre4 release.
Dave
On Tue, Dec 27, 2016 at 08:49:53AM -0800, David Evans wrote:
On 12/26/16 11:11 PM, Bryce Harrington wrote:
On Mon, Dec 26, 2016 at 05:41:05PM -0800, David Evans wrote:
On 12/26/16 5:28 PM, Bryce Harrington wrote:
Hope everyone is having a great holiday!
We're nearly done with 0.92.0 - great work everyone and thanks especially to everyone fixing up bugs and updating translations.
Final RC will be cut Wed the 28th. Translation updates are ok to continue landing until then. Bug fixes please check with me and expect some friendly pushback. :-)
I'd like the final RC to be identical to what we release, so we don't release with anything untested. So ideally there should be NO changes after the 28th. In practice some minor polish is probably acceptable; but if there are any significant changes we'll need to do further RC's.
The 0.92.0 release will happen this weekend or very early next week, assuming we don't need further RC's. We need short turnarounds for packaging so we can get announcements out swiftly. I think we can do it.
We can start planning for a 0.92.1 release. There's a healthy amount of energy going into bug fixing right now, and our users will appreciate if we continue. Some fixes will need string changes, so I'll propose we also encourage translation updates. I would like to shoot for early February with this release.
Additionally, a focus for 0.92.1 could be on bug management tools. I.e., warning dialogs, workarounds, and bug reporting helper scripts. Josh mentioned that having a button to reset old prefs could work around some mesh problems, and I'm betting there's more we could do like that.
Bryce
Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ Inkscape-devel mailing list Inkscape-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/inkscape-devel
I'd like to push to rescale the distributed example files to 96 dpi before the 0.92 release. Doesn't look good to distribute examples that announce they are an old format on opening.
If the changes are limited to the example files, and none of the strings in the example files are changed, that sounds safe enough for landing. Let me know if you can get the work completed by Wednesday.
Bryce
Unfortunately, I'll be out of town for the rest of the week starting today so I can't do it myself. Unless someone else can do it, perhaps it would be best to defer this to 0.92.1 along with the tutorial updates as suggested in the referenced ticket.
Alright, sounds good.
Sorry for bring this up at the last moment but it only became apparent with the 0.92pre4 release.
Dave
Bryce
participants (2)
-
Bryce Harrington
-
David Evans