As mentioned in some previous mail, I have finished rendering optimisation, which gives best results for zoomed in drawings with complex (multi-node) paths. Optimisation focus - eliminating cubicTo and LineTo nodes outside of visible area, so no unneeded calculations is needed and less memory is consumed (this avoids crashes which were occurring previously if zooming into a complex drawing). This can be improved even more (for example ArcTo nodes are not affected and is still slow if zoomed in; etc). This might affect all the rendering, so please report any broken rendering issues.
Andrius
On 4/19/06, Andrius Ramanauskas <knutux@...400...> wrote:
This might affect all the rendering, so please report any broken rendering issues.
Here's one:
http://sourceforge.net/tracker/index.php?func=detail&aid=1473139&gro...
-- bulia byak Inkscape. Draw Freely. http://www.inkscape.org
I found another path rendering problem:
http://sourceforge.net/tracker/index.php?func=detail&aid=1488621&gro...
Please fix!
Andrius Ramanauskas wrote:
As mentioned in some previous mail, I have finished rendering optimisation, which gives best results for zoomed in drawings with complex (multi-node) paths. Optimisation focus - eliminating cubicTo and LineTo nodes outside of visible area, so no unneeded calculations is needed and less memory is consumed (this avoids crashes which were occurring previously if zooming into a complex drawing). This can be improved even more (for example ArcTo nodes are not affected and is still slow if zoomed in; etc). This might affect all the rendering, so please report any broken rendering issues.
Andrius
This may have caused a startup crash on Win XP
http://sourceforge.net/tracker/index.php?func=detail&aid=1472859&gro...
The revision before these optimizations went in works, but more recent ones seg-fault. Shape::AddPoint seems to be implicated.
James
participants (3)
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Andrius Ramanauskas
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bulia byak
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James Kilfiger